Overworld Guide (mobile)
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Overworld Guide (mobile)
Uppdaterad 2 years ago av Cazra

This is one in a series of level-by-level guides for speedrunning each of the worlds in the mobile version of PUSS!. In this guide, I will go over speedrunning strats for all the levels appearing in Overworld.

Since the levels don't really have any official names, I try to provide short names and a short description of the aesthetics of each level in an effort to identify them.

I also give each level a 1-5 star rating for difficulty and speed. For difficulty, 1 star is easiest and 5 stars is hardest. For speed, 5 stars is fastest. For each level, I also indicate whether Ghost Cat appears. A ✰ next to Ghost Cat means that you should always use Ghost Cat for that level if you have enough lives to pay his fee.

Amen

Difficulty: ✰✰✰✰ Speed: ✰✰✰ or ✰✰✰✰ Ghost Cat: yes

Narrow passages with bullets raining down the diagonal part. In the background and background, a cat is receiving an exorcism on the right while an orange cat next to it says "amen".

No special strats here, just quick, precise movement. If you're feeling very brave you can try to superslide through the level. Even if you don't make it in one shot, you can probably get to the checkpoint and then slide through the rest of the level. It's very tricky though.

Block Party

Difficulty: ✰✰ Speed: ✰✰✰ Ghost Cat: no

A guantlet of moving blocks with palmtrees and fire to the sides, and a tiger at the bottom.

There are a few places where you can skip past gaps between the blocks to get ahead in their cycles. Slide to the exit once there are no blocks in the way.

Cherub Crossing

Difficulty: ✰✰✰ Speed: ✰✰✰ Ghost Cat: no

A bunch of shifting bridges and switches with flying cherubs in the background. Saint Mary stands to the right of the level beside a 3-headed panther.

Hit the switches to extend all the bridges, then make your way to the platform just to the lower-right of the center as the last bridge is still extending. Scoot into the exit as soon as it passes by you.

Crazy Hands

Difficulty: ✰✰✰ Speed: ✰✰✰✰ or ✰✰✰✰✰ Ghost Cat: yes

Giant hands with eyes loom over the stage shooting lasers diagonally downward. The BGM sounds like the dramatic score of a Godzilla film with some guy saying "Are you CRAZY?" a bunch.

The mobile version of this level is a lot easier than the PC version since the hands shoot lasers a lot less frequently. Once you get to the upper path, just slide to the exit (and hope a laser doesn't spawn right on top of you). Alternatively, if you're feeling brave, you can also superslide this level.

Crying Tiger

Difficulty: ✰✰✰ Speed: ✰✰✰✰ Ghost Cat: no

A blue and purple gaunlet of spinning and moving blocks. A crying tiger is laying on a carpet on the upper-right corner of the level. The background has scrolling mountains.

When the blocks' cycles line up just right, you can superslide through this level. Watch for when the final block is close to the exit, then go!

Danger Panorama

Difficulty: ✰✰✰✰ Speed: ✰✰✰ or ✰✰✰✰ Ghost Cat: no

This will sometimes appear as one of the first levels in this world. It consists of a raised, zig-zagging path with mountain patterns on the walls underneath. A cannon crosses back and forth along the bottom of the level, shooting bullets upward.

This level is VERY punishing since it is a very long winding path that can take a while to traverse safely. Make your way to the upper-right corner of the path, and then do a long slide to the exit when it is clear of bullets.

You can also try sliding the level after the first couple U turns. This is risky though. Just make sure there aren't bullets in the way when you attempt this.

It is possible, but way too risky to superslide this level. Attempting to do so will most likely require several tries, either ending with you running into a bullet or not getting far enough in the slide and dying. The superslide is not worth it on this level.

Dolphin Show

Difficulty: ✰✰✰ Speed: ✰✰✰✰ Ghost Cat: yes

There are a bunch of cannons shooting upwards above a lake. A dolphin jumps out of the lake with applauding hands when you cross the center of the level.

Try to squeeze between the bullets as much as possible to move quickly. When you are on the left side and the path is clear of bullets, slide to the exit.

Drip

Difficulty: ✰✰ Speed: ✰✰✰✰✰ Ghost Cat: no

A pool at the top of the screen rains giant cat heads down to the pool at the bottom of the screen as obstacles. This is a mobile-only level.

It is super easy to just swing around into the exit immediately without even sliding. This level is practically free unless you run right into one of the dropping heads.

Eggs

Difficulty: ✰✰✰ Speed: ✰✰✰✰ Ghost Cat: ?

A maze with moving fried eggs as obstacles. At the bottom are the words "sim sa la bim!".

You don't even need to go through the right side of the level. Once you get past the 2nd gauntlet of eggs, just slip past the incoming eggs and slide into the exit.

Floral Slots

Difficulty: ✰✰✰ Speed: ✰✰✰✰ Ghost Cat: no

A headless cat is on the right side of the level with its neck forming a portal wreathed in flowers. The cat's head appears on the left side of the level. The level itself is a guantlet of blocks that bounce vertically back and forth. The BGM has jazz music and casino noises.

With some speed and spatial awareness you can skip between gaps in the blocks to move ahead of their cycles. Slide to the exit when you reach the bottom path.

Gore

Difficulty: ✰✰✰✰✰ Speed: ✰✰✰ Ghost Cat: yes

A pearlescent level with a cat at the bottom missing the top of its head. Lasers shoot out from the head. The top of the level has the word "G O R E".

This level is very tricky with the barrage of lasers you must dodge while also navigating narrow corridors. When you are past the lasers, you can slide to the exit, but be careful not to clip past it!

Hail Mary

Difficulty: ✰✰ Speed: ✰✰✰✰ or ✰✰✰✰✰ Ghost Cat: yes

In the middle of this level, there is a mirror with Saint Mary flanked by two cats and a lot of candles.

You can superslide this level in one or two attempts. If you fail the first time, you'll likely hit the checkpoint and it's easier to slide through the rest of the level.

Jumpscares

Difficulty: ✰✰✰✰ Speed: ✰✰✰ Ghost Cat: yes

A level with green walls that randomly try to suddenly crush you while crossing the flashing areas.

Move really fast to get to the upper path and get past any walls that try to crush you. Then swing around really fast into the center to get past the second flashing zone. As soon as the narrow path out of the center opens completely, slide to the exit.

Laser Gates

Difficulty: ✰✰ Speed: ✰✰✰✰✰ Ghost Cat: no

Multiple skinny lasers with small, moving gaps scroll down from the top of this level.

With a rapidly zigzagging slide moving slowly upward, you can reliably superslide this level.

Lava Gates

Difficulty: ✰✰ Speed: ✰✰✰✰ Ghost Cat: no

The left side of the level has a bunch of slow-moving gate-like walls you have to get around. The right side of the level has a raft going over lava. Past the left side is a background with a lake and some mountains.

Casually, this level is very slow! Thankfully, there is a great skip right near the start that involves flying over the lava! As soon as no gates are blocking your path to the lava just to the right of the start, fly over the lava to the center part of the level. Maneuver around the moving blocks and into the exit. It is also possible to skip past the moving blocks on the left side to go straight into the exit.

Mayan Basketball

Difficulty: ✰✰✰✰✰ Speed: ✰✰✰✰ or ✰✰✰✰✰ Ghost Cat: no

This level features bullets bouncing up from the bottom of the screen across the level in a wave-like pattern. The background has a big, shaking orange cat. The BGM contains a bunch of excited hooping and hollering like some kind of sacrificial ritual is going on.

It is possible, but very risky to superslide this level. If you're not feeling brave enough for that, watch for gaps far ahead in the bouncing bullets and try to move quickly to get to those gaps as you approach the exit. Once you get past the botom-right corner, you can fairly reliably slide to the end.

Noah

Difficulty: ✰✰✰ Speed: ✰✰✰ Ghost Cat: yes✰

This level features a derpy orange cat with a spinning pyramid shooting squares of light that rain down the left and right sides of the level. The BGM of this level contains the dialog "Noah... Show me your faith... build me a ship! Son of a bitch! Caaandyyyy...".

This level mostly just requires swift movement while avoiding the square light bullets. On the right side of the level, it is possible to skip past some squares in the zig-zagging corridor. At the final stretch, just slide to the exit once the squares are out of the way.

Princess's Gate

Difficulty: ✰✰ Speed: ✰✰✰✰✰ Ghost Cat: no

A pink level with a pool of water in front of a slope rising to the exit. A giant white cat paw stomps on the upper dirt patch. There is a hidden timer switch on the lower dirt patch which expands the gate to the exit. Panthers on magic carpets flank the exit.

You don't even need to hit the timer switch. When the gate is just barely open, you can actually slip through it and exit the level almost immediately. You can also just fly over the water.

Serenade Lake

Difficulty: ✰✰✰ Speed: ✰✰✰ Ghost Cat: no

A pink level over a lake with moving platforms and a timer switch in the middle with a cascade of bullets raining down. Two giant cats behind the mountains in the background stare at each other while romantic music plays.

You can fly over most of the void in the left area with the moving platforms to get to the center moving column. You will have to fly from one platform to the next, however, so you cannot fly straight from the start to the middle. Finish the rest of the level normally.

Stargate

Difficulty: ✰✰✰ Speed: ✰✰✰ Ghost Cat: no

A circularly level with orbiting bullets. You must press 4 timer switches to open the gates to the exit.

You don't need to open the gates all the way. As long as they are at least a couple pixels wide, you'll be able to slip through to the exit.

Stretched Lake

Difficulty: ✰✰ Speed: ✰✰✰✰ Ghost Cat: no

An aquamarine path over a blue lake. The center part of this level stretches in a low-resolution kind of way.

On a good starting cycle, the middle will almost be fully stretched. Cross along the bottom to the other side. Wait for it to start recompressing. Slide to the exit when the exit and the path to its right are very stretched out.

Tetris Sunrise

Difficulty: ✰✰✰ Speed: ✰✰✰ Ghost Cat: no

This level resembles Tetris, but sideways. A moving mountainscape covers the bottom of the level, and you have to survive until the exit rises like the morning sun above the mountains.

You can kind of clip into the mountains to get to the exit early just as it becomes barely visible.

Turquoise Hell

Difficulty: ✰✰✰✰ Speed: ✰✰✰ Ghost Cat: yes✰

A series of narrow, shifting passages with turquoise walls. A timer switch nearby a cannon opens the path to the exit.

This level is very punishing if you die on the walls before getting to the checkpoint. When you get to the timer switch and open the path to the exit, you can skip past the bullets and then slide to the exit from there instead of waiting for the upper path to also open and then going all the way around the level.

Vapormaze

Difficulty: ✰✰✰✰ Speed: ✰ or ✰✰✰ Ghost Cat: no

A blueish level with a scrolling maze in the center and two switches for opening the exit. Greek statues stand by either side of the exit.

How quickly this level goes heavily depends on the cycle you get at the start. On a good cycle, you'll be able to enter the maze quickly, hit the right switch, then the left switch, and then follow a bottom opening from the maze to the exit. On a bad cycle, it can take a while for an opening into or out of the maze to present itself. If you have a bad cycle trying to enter the maze, death abuse to advance frames and get an opening closer to the start.

The Best Creation

You can get through the corridor almost immediately by supersliding through it! Don't even worry about the cannons or their bullets! When you get into the boss arena after your slide, be sure to get yourself back towards the center since it is likely that from ending the slide, you may have ended off the arena platform.

How you survive the bullet hell segments is largely up to your skill and style with bullet hell games. For the initial wave of bullets, where The Bestie fires a fan of bullets, there is a blind spot in the pattern just under the center of the arena between the two tiles (not accounting for bullets falling from above).

For the subway trains segment where you have to hit the blue switches and avoid red switches while The Bestie looms in the background, try to access as many switches as possible using the middle train, but transfer over to the outer train if it would help you reach other switches faster (or if those other switches are inaccessible from the inner trains. Also, you can move across corners from platforms in this segment, even if there are holes to either side.

Once you've hit all the blue switches and you've entered the slapping segment, you can reliably defeat The Bestie in just one cycle with the right tapping technique (this is much easier to do that 2-cycling Cerberus). For doing this, I like to do a sort of two-fingered drumroll on my phone's screen to tap very quickly.

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