Outerworld guide (mobile)
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Outerworld guide (mobile)
Uppdaterad 2 years ago av Cazra

This is one in a series of level-by-level guides for speedrunning each of the worlds in the mobile version of PUSS!. In this guide, I will go over speedrunning strats for all the levels appearing in Outerworld.

Since the levels don't really have any official names, I try to provide short names and a short description of the aesthetics of each level in an effort to identify them.

I also give each level a 1-5 star rating for difficulty and speed. For difficulty, 1 star is easiest and 5 stars is hardest. For speed, 5 stars is fastest. For each level, I also specify whether Ghost Cat appears. A ✰ next to Ghost Cat indicates that you should always use Ghost Cat to skip this level if you have enough lives to pay his fee.

Alien Bridge

Difficulty: ✰✰ Speed: ✰✰✰✰✰ Ghost Cat: no

A gray, static hall on a blue background. A parade of aliens marches to the left on the bottom. Parts of the hall open and close. At the end, there appear to be 3 exits. The bottom is fake and the rightmost one is inaccessible due to a very rapidly opening and closing section of the hall (there is also an invisible wall, so you can't even brute force your way through to the fake exit). The top exit is the only real one.

The sections of the hall open and close on a predictable interval, so it isn't too difficult to very quickly move through them to the exit once their cycles align.

Alien Elevator

Difficulty: ✰✰✰ Speed: ✰ Ghost Cat: yes✰

The right side of this level features a very slow moving platform with 3 aliens that are also patrolling along its path.

This level is painfully slow. Death abuse to summon Ghost Cat as soon as possible.

If you absolutely must get through this level, get to the elevator and ride down it until there is only 1 PUSS-length left in the gap between the elevator and the bottom path. You can fly over the gap at that point and slide into the exit.

Alien Mines

Difficulty: ✰✰✰✰ Speed: ✰✰✰✰ Ghost Cat: yes

The bottom of the level has a couple acid pools with moving platforms. The top part has aliens moving from the right to left side of the level in a pulsing corridor.

In the bottom part of the level, you can move across the acid to get to the upper area quickly. Just move quickly in the upper part to get past the aliens and into the exit shaft.

Blood Moat

Difficulty: ✰✰ Speed: ✰✰✰✰ Ghost Cat: no

A purple level with brick walls, moving platforms, and a moat of blood. A crouched humanoid figure rolls over and over in the blood on the left side.

Get into the gap in the center of the level just before the crushing walls. When the walls are open, slide to the exit. You can move over the blood in the upper corridor.

Cannon Carousel

Difficulty: ✰✰✰ Speed: ✰✰ Ghost Cat: no

Blocks and cannons shooting downwards move around this level counter-clockwise. A timer switch opens the path to the exit.

On a good starting cycle, there'll be a block on the right path from the start and a cannon on the top path from the start. Duck past bullets from that cannon to get behind the block and follow it until you get to the top-center part. Move to the center, and skip under bullets from the cannon in the upper-left quadrant to get to the timer switch early. Get just in front of the next block and follow the cannon until you get to the bottom-center. Skip through the center, get behind the next available block on the right, and slide to the exit when the block goes around the upper-right corner. New strat for the final stretch: Once you move through the center, wait for the next cannon to approach the upper-right corner, then after it has fired a bullet halfway there, slide in ahead of the upcoming block. You'll be able to slip into the exit past the cannon as it goes around the corner.

The cannons in the mobile version fire a lot more slowly than in the PC version, so it is a lot easier to skip past the bullets.

Danger Panorama

Difficulty: ✰✰✰✰ Speed: ✰✰✰ or ✰✰✰✰ Ghost Cat: no

This will sometimes appear as one of the first levels in this world. It consists of a raised, zig-zagging path with mountain patterns on the walls underneath. A cannon crosses back and forth along the bottom of the level, shooting bullets upward.

This level is VERY punishing since it is a very long winding path that can take a while to traverse safely. Make your way to the upper-right corner of the path, and then do a long slide to the exit when it is clear of bullets.

You can also try sliding the level after the first couple U turns. This is risky though. Just make sure there aren't bullets in the way when you attempt this.

It is possible, but way too risky to superslide this level. Attempting to do so will most likely require several tries, either ending with you running into a bullet or not getting far enough in the slide and dying. The superslide is not worth it on this level.

Dolphin War

Difficulty: ✰✰✰✰ Speed: ✰ Ghost Cat: no

Dolphins in the ocean on the lower part of the level shoot long lasers upwards on set intervals while short lasers rain down randomly from the heavens. This is one of the mobile-exclusive levels.

There are no special strats for this level. It's very slow and Ghost Cat won't appear, so just try not to die.

Elevators

Difficulty: ✰✰ Speed: ✰✰✰ or ✰✰✰✰ Ghost Cat: ?

A series of black elevator-like platforms on a blue background. The elevators have the words "up" and "down" indicating the current direction of their movement.

On a good cycle, you'll be able to cross multiple elevators at a time. Sometimes it'll be necessary to skip corners to get across to the next elevator quickly.

Garden Tour

Difficulty: ✰✰✰ Speed: ✰ or ✰✰✰ Ghost Cat: yes✰

A series of cyan paths over a pink background with a very nature-y sounding BGM. Slow moving platforms provide access from one path to another. Aliens move back and forth across the rightmost path.

This level is another painfully slow one, but there is a trick you can do to skip waiting on the first platform. If the first moving platform is aligned with the top path, you can actually clip into the off-path area, fly to the left and reboard the platform! On a good cycle, the next platform should be aligned with the path you're on, so get ahead to it, cross to the next platform, and finish the level normally.

Gott Ist Tot

Difficulty: ✰✰✰✰✰ Speed: ✰✰✰ Ghost Cat: ?

A violet maze with moving blocks and laser cannons along the top and right side which fire a continuous beam periodically.

Casually, this is a slow level. Thankfully, the lasers are just suggestions if you move quickly through them. Also, if you time the cycles on the moving blocks right, you don't even need to hit the switch to get right of the clockwise-moving blocks. Just skip straight to the upper part of the level, then clip through the right laser as it's going down, and slide to the exit. If the right laser cannon is at the bottom of its movement, you can actually skip past the corner between it and the wall.

I Don't Want It!

Difficulty: ✰✰ Speed: ✰✰✰✰✰ Ghost Cat: yes

A zig-zagging magenta path with stationary blinking bullets. The horizontal sections of the paths shift up and down periodically.

You can just superslide through this level. You'll squeeze right past the bullets.

Kill Him!

Difficulty: ✰✰ Speed: ✰✰✰ Ghost Cat: yes

The two large of this level contain crossed laser hazards that move back and forth. The BGM for this level is constantly shouting "Kill him!".

In the first crossed lasers area, when you get to the top-center gap, you can skip the incoming walls to get to the upper part early.

In the second crossed lasers area, there is another very risky trick you can attempt. When you get into the top gap, as the horizontal laser is coming back up, you can move quickly to try to squeeze into the left gap. As soon as you can get into the lower-left quadrant of the crossed lasers, slide to the exit when the vertical laser is on the right side. There is just enough of a gap that you can slip into the exit.

Lava Gates

Difficulty: ✰✰ Speed: ✰✰✰✰ Ghost Cat: no

The left side of the level has a bunch of slow-moving gate-like walls you have to get around. The right side of the level has a raft going over lava. Past the left side is a background with a lake and some mountains.

Casually, this level is very slow! Thankfully, there is a great skip right near the start that involves flying over the lava! As soon as no gates are blocking your path to the lava just to the right of the start, fly over the lava to the center part of the level. Maneuver around the moving blocks and into the exit. It is also possible to skip past the moving blocks on the left side to go straight into the exit.

Lava Waltz

Difficulty: ✰✰ Speed: ✰✰ Ghost Cat: ?

A platform with lava and a timer switch moves around in a clockwise motion near the start of the level. The switch brings platforms over from the exit for you to ride on.

You can move over the lava relatively safely. It doesn't count as a wall.

Pearly Whites

Difficulty: ✰✰✰ Speed: ✰✰✰ Ghost Cat: yes

Pearl-white platforms above a pit of massive, rapidly chomping teeth. A giant laser bisects the level horizontally in the center.

If you start with a bad cycle with the first two moving platforms, use death abuse to advance the cycles so that they are approaching more closely to the starting platform. Board them, and cross over to the platforms going over the laser until you reach the bottom area of the level. If you death-abused earlier and Ghost Cat is there, just use him to exit the level. Otherwise, slide to brute-force your way past the teleporting blocks and get to the exit. This slide is tricky and may take a few tries. If you fail and Ghost Cat appears, just take his offer to exit the level.

Pinwheels

Difficulty: ✰✰ Speed: ✰✰✰ Ghost Cat: yes

A gauntlet of overlapping spinning blocks resembling pinwheels. A humanoid figure on the right side spins around while in a crouched position, as though in deep thought.

On the last big pinwheel, it is possible to save some time by going clockwise around it. This can be done when the corners of the overlapping blocks are all in the same position, giving you a very brief chance to slip through.

Pool's Closed

Difficulty: ✰✰✰ Speed: ✰✰✰✰ Ghost Cat: yes

A dark level with a black pool in the center that expands to the edges of the level and then recedes. There is a cat head in the middle of the pool.

If you dodge around the obstacles quickly, you can get through this level in just one cycle of the pool expanding and receding.

Purple Rave

Difficulty: ✰✰✰ Speed: ✰✰✰✰ Ghost Cat: yes

A purple level with constricting vertical halls and techno music. Two faceless cats are on the left and right sides of the level.

In the middle section, you can skip two walls at a time to go a bit faster. Otherwise, just move quickly through the halls, but not so quickly that you go too far ahead and get squished.

Red Death

Difficulty: ✰✰✰✰ Speed: ✰✰✰ Ghost Cat: yes

A dark hallway of red static with dark blue brick walls. There are multiple gaunlets of cannons shooting red bullets. The way to the upper part of the level is blocked by a gate that is opened with a timer switch.

This is casually one of the hardest non-Hell levels in the PC version of the game. On the mobile version here, there are fewer, but larger bullets to deal with, and the bullets in the hall just past the gate are slower.

It is feasible to get past the gate without opening it all the way since there are so fewer bullets in the lower hall. Once you get past the cannon in the hall just past the gate, slide to the exit when the upper hall is clear of bullets.

Sentry Alley

Difficulty: ✰ Speed: ✰✰✰✰✰ Ghost Cat: no

A dark hall with 3 cannons searching for PUSS. If they spot you, they'll lock on and start shooting bullets at you.

Just superslide to the exit.

Stargate

Difficulty: ✰✰✰ Speed: ✰✰✰ Ghost Cat: ?

A circularly level with orbiting bullets. You must press 4 timer switches to open the gates to the exit.

You don't need to open the gates all the way. As long as they are at least a couple pixels wide, you'll be able to slip through to the exit.

Tetris Sunrise

Difficulty: ✰✰✰ Speed: ✰✰✰ Ghost Cat: no

This level resembles Tetris, but sideways. A moving mountainscape covers the bottom of the level, and you have to survive until the exit rises like the morning sun above the mountains.

You can kind of clip into the mountains to get to the exit early just as it becomes barely visible.

Vapormaze

Difficulty: ✰✰✰✰ Speed: ✰ or ✰✰✰ Ghost Cat: no

A blueish level with a scrolling maze in the center and two switches for opening the exit. Greek statues stand by either side of the exit.

How quickly this level goes heavily depends on the cycle you get at the start. On a good cycle, you'll be able to enter the maze quickly, hit the right switch, then the left switch, and then follow a bottom opening from the maze to the exit. On a bad cycle, it can take a while for an opening into or out of the maze to present itself. If you have a bad cycle trying to enter the maze, death abuse to advance frames and get an opening closer to the start.

Mothership

The corridor has no special strats until the last switch is pressed to summon the Mothership. Make your way to the top path just under the Mothership (if you're fast enough, you can boop the key before she takes it! This won't let you actually get the key, but it's fun to show off). When she starts shooting bullets, stay still in the very center to dodge the first three pairs of bullets.Scoot slightly to the right to dodge the next one, and move back to the center to collect Chronicorn's clock slightly earlier and begin the boss fight.

If you have lots of lives, just position yourself right under the Mothership's ovaries to maximize your firing output and damage while also death-abusing to advance frames! On a clean fight, she won't ever try to heal.

When all her ovaries are destroyed, slowly back off from her while keeping near her until you get close to the bottom of the screen. Then let her sit right on top of you for maximum bullet damage and death-abuse for advancing frames!

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