I never ask why it's done, but I'm honored to have it done.
2 years ago
Israel

Just as a little fun fact, I made 1TIM as a very condensed puzzle/shooter with the intention of making it "speedrunable" - it's short, it's fast, get you in get you out.

Due to confused marketing and me getting overexcited about the subject matter rather than explaining what the hell the GAME is about, this didn't really come through. I'm still glad this is happening a few years later, even if it's one person.

Redigerad av författaren 2 years ago
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