Single Map in 26m 34s by
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Mednafen on Windows with TG16-Mini USB Controller. The main strat here was to prevent the enemy from taking any neutral factories. First I wanted to lure their Eagles over, surround them, and destroy them, which worked well. Then I wanted to use the Mule/Kilroy to take the top factory, which the enemy prevented. Finally, I wanted a Kilroy to take the bottom factory. The enemy slowed me down, forcing me to take the bottom factory on turn instead of 6. Then, I took a Pelican/Kilroys and made a run for the enemy base.
There are plenty of time saves still available for this map:
- At least one turn save by taking the bottom factory earlier.
- Not bothering attacking once the Pelican/Kilroy are out and on their way - their only risk at that point is that the Atlas one-shots the Kilroys.
- More decisive movements.
- I'm not sure if taking the top factory would speed things up (due to more units reducing the enemy units) or slow them down (more movements/attacks), but it would increase the likelihood of taking the bottom factory sooner via more infantry.
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