End mission Loading Error
1 day ago
England

I’ve been looking into Steg's CIS mission 11, No Traces, an extreme PSNK he gets a fast ending that can provide an advantage in speed. In almost a decade, I’ve never seen anything like this in MGSV or MGSV GROUND ZEROES. This is something that simply doesn’t happen within the normal scripted nature of the game, and everybody knows this. We don’t know if it’s specific to just CIS or other missions yet.

Is it fair to allow runs with this problem to be verified ? Let me explain. Maybe it’s best harmony to simply move the ILs with this issue to the extension glitch category? A few examples of why I think it’s a bad idea to have runs with this issue verified are that it has the potential to effectively hijack a WR and basically kill it from all future competition. Let’s say someone gets a pristine time on top of the fast loading technicality issue and is unaware of how to replicate it, nor is anyone else. No matter how much you challenge the time, even pulling it off much quicker from a technical standpoint, as there is a very specific time when you have to shoot on CIS PSNK for optimal speed, you simply can’t beat the time due to that specific loading issue. Also, we don’t know if this is a PC-only exclusive problem. I’ve also noticed those two runs end when Snake reaches the area point in which your iDroid usually warns you that you are leaving the Hot Zone when the mission is still active (objective not complete) which simply just shouldn’t happen. Very strange, but yeah, I’ve spent hours upon hours for the last few months trying to figure out just what happened, and I’m certain it doesn’t work on console. I don’t know, maybe it’s a mod conflict idk but I imagine everyone can at least agree it’s certainly a point worth mentioning at the very least.