Power = Power Shot BA – manual shot with no spin BAA – manual shot with topspin BAB – manual shot with super topspin BBB – manual shot with backspin BBA – manual shot with super backspin 3,5 bars strength means to hit a little less hard than max which is 4 bars
Marion Tourney
ONE: Power BAB BBB
TWO: BBA 3,5 bars strength BBB
THREE: Power BBA
FOUR: BBA 3,5 bars strength, as to keep on high ground BBA BBA
FIVE: BBA BBA adjust strength to land quite close to hole
SIX: BBA BBA the hole lies on smooth ground behind a slope, aim for close to hole
SEVEN: Power BAB Power BA, let it hit Fairway and roll to green
EIGHT: BBA the hole is in a semi-pit
NINE: BBA aim to be on high ground BBB let ball hit around the middle of green and roll up the semi-hill
TEN: BBA BBA
ELEVEN: Gave Up Par 5
TWELVE: BBB aim for fairway, let it roll up the semi-hill
THIRTEEN: BBA 3,5 bars strength, keep on low ground BBA
FOURTEEN: BBB Power BBB land on fairway, roll up to fringe or green
FIFTEEN: BBA BBA aim to be vertically aligned with the hole to be on the level hill
SIXTEEN: BBA BBA hit fringe or edge of green
SEVENTEEN: BBA hit slightly into green
EIGHTEEN: Gave Up Par 5 Yoshi ends at +3
Palms Tourney
ONE: BBA to be on high ground BBA to hit fairway and roll close to hole
TWO: BBA BBA to middle of green into downhill, Yoshi hits pin here
THREE: BBA Yoshi does not adjust here enough so he hits rough and bounces to fairway On first shot ALTERNATIVELY slower but safer is to just hit fairway BBB
FOUR: BBA to high ground BBA hits fringe
FIVE: BBA hit fairway to roll up. Be wary that a too short shot will be on low ground
SIX: BBA BBB
SEVEN: Power BAB Power BA - hit left side to roll on to green, slope will probably bring to fringe
EIGHT: Switch down to 3W - BBA
NINE: Power BA, hit forward slope Switch down to 3I - BBB
TEN: BBA BBA hit fairway
ELEVEN: BBA BBB hit fairway
TWELVE: BBB hit fairway
THIRTEEN: Power BAB - keep on low ground, straightest course towards hole Power BAB - bounce to green
FOURTEEN: BBB keep on low ground BBA hit fairway
FIFTEEN: BA hit rough to roll up to hole, Yoshi gets hole-in-one here
SIXTEEN: Gave Up Par 4
SEVENTEEN: Gave up Par 5
EIGHTEEN: BBA BBA aim for fringe Yoshi ends at +-0
Dunes Tourney
ONE: BA BBA
TWO: Power BAA Switch down to 3I - BBB
THREE: Power BAB shoot towards right side of fairway high ground, straightest course to hole Power BAA
FOUR: BBB
FIVE: Power BAB adjust to centre of fairway Switch down to 3W - Power BBB
SIX: BA to left side or bit off left side of fairway, roll up to left side of two cacti BBA
SEVEN: BBA Power BBA
EIGHT: BBA
NINE: Power BAB around edge of the hill to roll as far on as possible BBA Yoshi used 3W here
TEN: BA Power BBA
ELEVEN: BBA don't hit too short
TWELVE: BBA -> switch up to 3W to aim close to hole and BBA
THIRTEEN: adjust a lot to left to below top bunker and Power BAB Power BB or Power BA depending on wind as you're hitting about max distance
FOURTEEN: adjust a lot to left to between 2nd and 3rd cactus and Power BAB BBA
FIFTEEN: Gave Up Par 3
SIXTEEN: BBA Switch up to 3W -> BBA
SEVENTEEN: Gave Up Par 5
EIGHTEEN: BBB Power BBA
Yoshi ends at -3
Links Tourney
ONE: BBA Power BBA
TWO: Adjust to right side of fairway -> Power BAA or Power ABB HARD strats for most so prepare to improvise and just take a par. That happens to Yoshi's WR too Hit another Power shot BAB to try to get to green
THREE: Switch down to 3I -> BBA
FOUR: Power BAB BBB
FIVE: Power BAA aim between bunkers BBB
SIX: BBA
SEVEN: Power BBA aim for middle of Fast Fairway BBA
EIGHT: adjust a bit to centre of fairwa -> Power BAB to try to get to second Fast Fairway switch to 3W -> BBB
NINE: Power BBB BBA or BBB as the distance is long
TEN: BBB
ELEVEN: adjust to left side of fairway -> Power BBA BBA hit fairway
TWELVE: Power BAB try to get it to hit no hazards so adjust to basically middle HARD strats to prepare to improvise Power BA off the Fast Fairway
THIRTEEN: Power BAB BBB
FOURTEEN: try to stay on middle -> Power BBA BBA
FIFTEEN: Switch down to 4I -> Power BBA Yoshi notes he could have Given Up this Par 3
SIXTEEN: Power BBA If you have a good shot towards green take it, otherwise improvise. Yoshi makes some mistakes here
SEVENTEEN: adjust right towards high ground -> Power BA BBA
EIGHTEEN: Gave Up Par 4 Yoshi ends at -10
Mushroom Tourney
ONE: BBA
TWO: BBA just off the left side of mushroom adjust a bit towards hole -> BBA
THREE: Power BA BBB
FOUR: adjust a bit to left, BBA Yoshi bounces off rough here Power BAA Improvise
FIVE: adjust a bit so you don't hit Play Panel -> Power BA Power BBA
SIX: BBA hit the rough if possible
SEVEN: Power BBA BBA
EIGHT: Power BA into rough Power BBA back to fairway BBA
NINE: adjust to right side of bunker -> Power BBB or Power BA Improvise
TEN: adjust to middle -> Power BBA, bounce off Fast Fairway to cover distance Switch clubs depending on wind -> BBA
ELEVEN: BBA to Fast Fairway if putting from Fast Fairway do so with low power
TWELVE: Power BA and try to hit it towards right end of bunker BBB
THIRTEEN: Power BA to the left of the pond maybe switch to 7I -> BBB
FOURTEEN: adjust right towards right end of Fast Fairway -> Power BAA Power BAA to middle of fairway and roll to green/fringe
FIFTEEN: BBA
SIXTEEN: Power BA to the fairway towards Play Panel If you hit Play Panel then hit towards hole If you don't hit Play Panel (like Yoshi) then BBA to the fairway on the right side BB
SEVENTEEN: adjust to the middle of Fast Fairway Prepare to improvise if you hit the mushroom. If you end up behind an obstacle (like Yoshi) it is probably fastest to putt to a better spot
EIGHTEEN: Gave Up Par 5 Yoshi ends at -4
Effective yesterday, the community has decided to allow Story Mode Singles speedruns to be able to start from either specified SRAM files or an emulator save state / Wii U Restore Point at a specific point in order to skip the intro sequence. Please see the category's rules for the conditions on whi