Macros and Rebinding
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Macros and Rebinding
Postad 2 years ago av

Updated Macro / Rebind Rules:

  • In game macros may not be used, with the following exceptions • Macros which resize the game window are allowed, but are restricted to switching between only 2 resolutions during the run. • Macros may be used between runs in order to reset worlds. We recommend a delay of at least 70ms between inputs to ensure all show up on video. Reset macros may resize the window before the run begins. • Any reset macros must be triggered manually. They cannot look at the game files or screen read in order to determine whether to reset. • Any attempt to get around this rule by automating any in game functions such as crafting will result in your run being rejected.

  • You may remap keys using external programs, but • Each game input may have only one key, and each key may cause only one game input. • F3 shortcuts (such as F3+c, shift+F3, etc.) can't be bound to a single button. • Inputs must be buttons - no scrolling the scroll-wheel or similar. • Rebinding "Attack/Destroy" or "Use Item/Place Block" to a keyboard button in order to abuse as an autoclicker is not allowed.

Note: SpawnJuicer is legal for SSG still. Only changes were made to limiting resolution macro to two resolutions.

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