Route Comparisons
Uppdaterad WagnerBrasil
av This guide will present route comparisons will be presented for beginners or veterans.
FAQ
Question: Why Route comparisons?
Answer: To clarify certain routes, whether they are fast or just printing.
Chinatown: Level 1 - Comparison of routes (First enemy)
Chinatown: Level 1 - Comparison of routes (Jumps)
Chinatown: Level 1 - Comparison of routes (Jump/jump + hit)
Chinatown: Level 1 - Comparison of routes (Crates/no crates)
Chinatown: Level 1 - Comparison of routes (Ignore the enemy)
Chinatown: Level 1 - Comparison of routes (Fights)
Chinatown: Level 2 - Comparison of routes (Hitting/metal bar)
Chinatown: Level 3 - Comparison of routes
Left - Casual
Right - Normal
Down - Veteran
Waterfront: Level 1 - Comparison of routes (Crates/down) (1)
Waterfront: Level 1 - Comparison of routes (Crates/down) (2)
Waterfront: Level 1 - Comparison of routes (2 enemies)
Waterfront: Level 2 - Comparison of routes (Broom/hit)
Waterfront: Level 2 - Comparison of routes (Run/waiting)
Waterfront: Level 2 - Comparison of routes (Ladder/false point)
Waterfront: Level 2 - Comparison of routes (After the boat)
Waterfront: Level 2 - Comparison of routes (Kick/jump fence)
Waterfront: Level 2 - Comparison of routes (Router safe)
Waterfront: Level 3 - Comparison of routes (Hit/Ignore the enemy)
Waterfront: Level 3 - Comparison of routes (Only rolling/normal)
Sewer: Level 1 - Comparison of routes (Normal/fast spawn)
I noticed something very peculiar and interesting at Sewer level 1, when defeating enemies they spawn very quickly when the camera does not focus on the enemies that were defeated (when they are in the last frames to disappear) as shown in the comparison.
Sewer: Level 1 - Comparison of routes (Softlock/Hitting/Go on the train)
Left - Softlock
Right - Hitting
Down - Go on the train
Sewer: Level 3 - Comparison of routes (Chair/punch)
Sewer: Level 3 - Comparison of routes (Left/right)
Roof Top: Level 2 - Comparison of routes (Up/down)
Roof Top: Level 2 - Comparison of routes (Straight/ramp)
Roof Top: Level 2 - Comparison of routes (Up/down) (2)
Roof Top: Level 2 - Comparison of routes (Combat with enemies)
Roof Top: Level 3 - Comparison of routes (Punch/club)
Roof Top: Level 3 - Comparison of routes (Direct/diagonal)
Roof Top: Level 3 - Comparison of routes (Air conditioners)
Roof Top: Level 3 - Comparison of routes (Door)
Factory: Level 1 - Comparison of routes (Hit/chair)
Factory: Level 1 - Comparison of routes (Hit/broom)
Factory: Level 2 - 100% Comparison of routes (Jumps/clip)
Factory: Level 2 - Comparison of routes (Hit/OHKO)
Factory: Level 2 - Comparison of routes (Safe/risky)
Factory: Level 3 - Comparison of routes (Bad luck/jump and kick/kick)
Factory: Level 3 - Comparison of routes (Waiting/catching fire/trick)
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