And here are the splits for PSP, psp version is different because there are 5 more missions
http://www.mediafire.com/download/zuj6tk7mdy6uk8e/gta+chinatown+wars+WITH+PSP+EXTRA+MISSIONS.lss
If i'm not wrong, then selling 5 coke after Natural Burn Killer to the very first dealer you meet in the game can be a pretty good (and probably a tiny bit faster) alternative to selling it after a previous mission. Can this be noted in the doc maybe?
Regarding post-mission travels i'd like it to be noted that savewarping after Payback is a good option. (unless someone times it and proves me wrong) Plus can blank space next to The World's a Stooge/Arms Out of Harms Way be filled with a reminder to fast travel afterwards?
Also another thing that is probably pretty obvious, but i found out about only during 100% test run, is that you can get 400(?) uzi ammo from red dumpster at the beginning of Dock'u'mental. Should be included in docs for both categories just in case imo.
And in the end, fix 3rd and one in slot 54 mission names in the doc, please OpieOP
On a side note, can any of the mods rename this thread to something less triggering already? BabyRage
make a new one thats called "Strats Thread" or something like that just so u won't have to come here and be triggered