1.0 Leaderboard Reset & Rule Updates
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1.0 Leaderboard Reset & Rule Updates
Postad 1 month ago av

The 1.0 full release version of the game is quite different from previous versions, so the leaderboard has once again been reset. You can still find older runs by selecting the v.65 - 1.0 game version. Here's everything that has changed:

  • The leaderboard has been reset for the full release.
  • The 2 new sites have been added as individual levels. Full-game runs now require these maps to be completed.
  • The new mejai has been added as an optional variable when submitting a run. The mejai variable can also now be left blank if it is unknown or does not affect the run (Death%).
  • The map size subcategory has been removed. It did not get used very often (if ever) as everyone played on small maps, leading to bloat on the leaderboards (which we have plenty enough of as-is). It may be re-added if a large number of players are interested in running larger maps. Players may play on any map size.
  • On the new 'Secret Temple of Ptah' map, runs begin once the glow for the blue lever disappears. This is due to the equipment bag being located inside of the site, allowing players to gather information before the run officially begins.
  • Banishment runs now end on the frame that the '[Mejai] banished!' text appears. Gameplay hints now must be enabled for these runs. Runs without this setting will use the old timing method (when the screen completely fades to black).
  • The expedition modifiers rule has been updated to clarify some things. First of all, players may play on any difficulty regardless of the category or objective. The previous rule stated "no custom difficulty modifiers" which seemed to create confusion. This always referred to expedition modifiers and not difficulty; the wording has been clarified. Second, trusted runners may now use modifiers that do not grant any advantage (such as turning medkits uses off or turning timed on for banishment/relic runs). This is a QoL change to allow runners to gain more gold/xp while doing runs.
  • The 'Archaeological Results' screen is no longer required for Death% runs. There is no reason to force recordings to be significantly longer just to see an end screen that does not matter for Death%.
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Educated Guessing is Now Allowed + Run Timing Changes for Death%

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Personally, old Any% felt extremely restrictive and frustrating in that even though I may already know the mejai, it just wasn't gi

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