Any% Guide
Guider
/
Any% Guide
Uppdaterad 7 years ago av Lecter_Red

EDIT: This guide is a little outdated, Jimmie1717 put way too much effort into updating the route here http://pastebin.com/EpZfYvqp

This guide assumes you have played and beaten the game before.

Bowerstone Castle: Clothes don't matter. Run from point a to point b, skip all cut scenes. Sign the petition. Kill your boyfriend/girlfriend. Road to Rule Gate 1: Pickup Fireball. Duh.

The Catacombs: Run past the bats.

Dweller Camp: Wait for Walter to finish talking. Buy the clothes. Put them on. Skip Sabine's dialogue. Run to Brightwall.

Mistpeak Valley: Run to Brightwall. Fight nothing.

Brightwall Village: Run to the Academy.

The Reliquary: Always use Fireball. Don't target it. Run as fast as you can. Only stop to fight when the path stops.

Road to Rule Gate 2: Pick up Dye Pack 1, Magic Level 1, and Shock Spell.

Brightwall Village: Run to the pub upstairs. Put the clothes on. Sell everything in clothes except for the mercenary clothes and the pajamas at the pawn shop. Go to the barber. Buy his stuff. Put that on. Go to your sanctuary and warp to Saker's Camp.

Mercenary Camp: Run past everything. When at the final gate before Saker, kill the mercenaries by the sandbags next to his gate. Those are the guys that trigger the gate. Throw fireballs at Saker forever.

Road to Rule Gate 3: Get Magic Level 2.

Leaders and Followers: Warp to the Pub, go upstairs. When you can leave, warp to the Dweller Camp. Hold RT to find dwellers with guild seals over their heads. Give them money. When all the dwellers have been given money, take the chicken quest in Brightwall. You should have 2-3 guild seals left to get. Shake hands with the townspeople until you have 2 left. Shake hands with the soldiers at the gate. Sign the promise. Warp to Dweller Camp. Sign the promise.

Road to Rule Gate 4: Get Dye Pack 2.

Mistpeak Monorail: Run past everything. Kill the hobbes in the coliseum.

Road to Rule Gate 5: Get Dye Pack 3 and Spell Weaving. Weave Fireball and Shock together.

Mistpeak Monorail: Run.

Mourningwood: Run to the fort. Wait by Jammy the entire time. Take a piss or whatever until Simon Pegg makes it up to Jammy. The mortar mini game appears to go by faster if you kill as many hollow men as you can. Kill all the Hollow Men once they break down the gate. Kill Lt. Simmons. Sign the promise. Road to Rule Gate 6: Get Magic Level 3.

Mourningwood: Run to Industrial.

Bowerstone Industrial: Run to Paige's hideout.

Road to Rule Gate 7: Nothing.

100 Guild Seal Blast Extreme Turbo Arcade Edition: Put on the pajamas. Dye everything all different colors. Warp to Brightwall. Buy and eat all the mutton and alcohol. Warp to Bowerstone Market. Go to warp again but target the pie stands. Eat all the pies. Warp to Millfields to a building next to the demon door. Talk to the demon door. He will open up. Inside is a chest with the guild seals. Do The Game quest. As usual, run through everything, you have to fight everything but the demon chickens. The baron killer sword is automatically equipped. Unsure which choice is faster for the ending. I think it's the kiss. Make sure the quest is done when the screen says it is. Warp to Lesley in Mourningwood. Accept the quest Peace, Love, and Homicide. Warp to Rhys. Pull out the gun, push down on the D-Pad to turn off safe mode and shoot him twice. Warp to Lesley again. Profit. You should have 100 guild seals now. Warp to THE PUB next to Page's Hideout. This makes where you appear more consistently close to the hideout. Talk to Page. Equip the stuff. Warp to the house next to Reaver's. Enter the Masquerade.

The Masquerade: You can't do anything to make it faster. Just do it as fast as you can. If you picked up any slow time potions somehow, you can use them on the Balverines to make killing them easier. Sign the promise.

Road to Rule Gate 8: Get Magic Level 4.

Traitors: Warp to Bowerstone Castle. Skip the scene. Warp to the Page Hideout Pub. Enter the hideout. Follow Ben "Simon Pegg" Finn to the royal guard. Run past everybody. Kill the guys next to the ships. Go to Aurora.

The Worst Part: You can't run past Walter for the majority of the cave. Do what the game tells you. Go back to the normal routine of running past everything once Walter gets taken. Do direct hits on the Sentinel if you can. Get rid of Walter once the game says you can. Follow Peter Molyneux's Golden Breadrumbs out of the dessert. If they arent there, just sprint at Shadow Walters. When in Aurora, just follow the breadcrumbs to the guy buy the shrine, listen to him, then run back to Kalin. Sign the promise.

Road to Rule Gate 9: Get Nothing

The Battle for Albion: Kill the dude at the Mortar, then keep running. The game will catch up to you. Kill some guys while you wait for the game to comprehend you went farther than your mates.

The Weight of the World: As a general rule, the evil decision is always faster. Always. Just side with Reaver on everything. Kill Logan. Decor doesn't matter. This goes for all court decisions. Also always choose the evil choices with the finance man.

Road to Rule Gate 10: Get Magic Level 5.

Desert Star: Guess. Warp to City of Aurora, run to Shifting Sands, run to the palace, run past everyone, grab the rock, run to Shifting Sands, warp to Bowerstone Castle. Put the money in the treasury.

Crime and Punishment: Warp to Industrial Hideout. Talk to Page. Warp to the pub in the market. Kill the dudes, get the note and key. Cross the bridge, go down the stairs, enter the hideout. Run past everything. Kill the Saker clones, take the bribe.

Stolen Statue: Warp to the lady. Get the quest. Make sure she's finished talking to trigger Silverpines into the proper setting. Run into Silverpines. Run to the creepy dude. Accept his offer. Destroy the torches, kill the villagers, run back to creepy dude. Get the Statue. Go back to the lady. Put the money in the treasury.

Do The Ends Justify The Means? Run to the barriers. Kill the shadows at the barriers. Kill the sentinels. Kill Walter. Time is on the hit that kills Walter.

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