I would like to see a glitchless category made:
The number 1 thing to be concerned with for us (right now) is infinite height gain glitch(es). The currently only know way to do one is: Start with an Axe sub-class weapon equipped. Jump exactly 1 time Press the attack button Immediately (within 15 frames) pause the game Scroll to the equip menu Un-equip (in some way) the Axe Do NOT leave the equip menu Re-equip (in some way) the prior weapon Un-pause the game Press the attack button again Pause again Follow the steps after the initial pause and repeat until the desired height is reached.
That is the main glitch that can be abused. It allows:
- jumping over the barrier in the Mountains without destroying it (technically this is slightly different but has the same basic principle behind it)
- avoid hitting the switch for the stairs in Mortvia Aqueduct. (this will screw with the map slightly)
- skip shooting down the tower in the Aqueduct to make a bridge (the same thing can be accomplished with a damage boost)
- get out of the boss arena of Skeleton Diver up to the Bird ID room without fighting the boss. (In doing this the boss is never flagged as defeated and could potentially softlock you in the boss room; however, the Bird ID room is always open so it is possible to escape from there)
- Enter the Forest of Jigramunt without using Glide (this can be used to skip Skeleton Diver as well)
- Enter Cordova Town from the warp in the Aqueduct from underneath. (This can skip the Entirety of the Forest of Jigramunt, and is technically another way to skip Skeleton Diver)
- Enter a door in the Machine Tower that would usually require Time Stop
- Skip some rooms in the Infinite Corridor
- Enter Dracula's Castle without beating the Infinite Corridor (Since that skips the Infinite Corridor it also skips the Aiolon Ruins and all things involved in those areas)
- Skip any required use of Glide.
Technically the glitch can be done with any weapon, but you would either need to have something you can constantly hit or be cursed in order to do it.
Another thing I want to bring up about swapping weapons is: When you do a quick-step and then switch weapons, the quick-step will be cancelled and you can immediately do another one. The same thing happens with swinging weapons and potentially some other actions. The game has some situations where you cannot change weapons (for example after you have been thrown). If you are in the air and swing a weapon and then change to a new one you will no longer be able to attack with it, but if you switch to a weapon of the same name before un-pausing you will still be able to attack.
So I do want it to be restrictive on not allowing the abuse of the glitch, but not so restrictive that the culmination of things that allow it to work are also banned unless there is a valid reason to ban them.