Темы
Ontario, Canadatiggz167 years ago

Hello there,

Over the past few days on the Dragon Escape forums, there has been some debating going on about whether or not Autojump, a feature in Minecraft versions 1.10+ should be allowed in speedruns. There have been some arguments made for both sides, and a strawpoll gathering the opinion of some Dragon Escape speedrunners.

The reasons why Autojump should be disallowed: Must play on Minecraft version(s) 1.10+, it makes boosts really easy (not entirely true), and skill would no longer be required to be good at the game (not entirely true). Some people don’t like Minecraft versions 1.10+ as it has a different form of PvP, this argument is invalid as it takes just 1-3 minutes to close & reopen Minecraft on a different version. Boosts aren’t necessarily easier, and lots of skill is still required with Autojump, as Autojump can be difficult to control, and can often be really quick if you're not careful.

The reasons why Autojump should be allowed: It’s a built into the game feature, it’s an assistance for those of lesser skill, it allows for more people to become better at the game, with at least slightly easier slab boosts. Removing a built into the game feature would essentially be the same as banning fancy graphics as some cannot run fancy graphics at a playable frame rate, meaning they cannot partially see through the leaf block. It’s simply unethical. It’s an assistance for those of lesser skill. There are evidently people out there who struggle with things like the stairs on Through Hell, the slabs on Into The Jungle, and so on. Autojump would be a ticket to those early speedrunners who still have difficulties. It allows for more people to become better at the game! This community has evidently shrunk and is still shrinking in size, I think one of the main issues for this is that people are having difficulty with all the boosts these days. Autojump at least slightly increases the ease of slab boosting, especially for those of lesser skill.

Despite the “majority” of the strawpoll voters voting for Autojump to be banned, there simply wasn’t enough reasoning, valid reasoning to be specific to back up their opinion(s). Not to mention, despite over 30 voters, only two people actually shared their view on Autojump. If those “reasons” were all they had, that’s not very convincing. Despite fewer votes for allowing Autojump, there were more supporters communicating, and providing reasons. Reasons that were mostly valid.

To conclude, after careful consideration of all factors, the Moderators of Dragon Escape have come to a conclusion for this monstrosity of a debate. Autojump will be allowed as there was insufficient evidence, and reasoning to back up the opinion(s) of those who voted for Autojump to be disallowed. For full details, please go to the following link: http://www.speedrun.com/Dragon_Escape/thread/50rcx

If there are any further questions or concerns, please post them. We will address them as best we can.

Regards, Tiggz.

Pyxelated и Maax нравится это
Ontario, Canadatiggz167 years ago

I'm a moderator in a game called Dragon Escape. I've gotten a lot of abuse from it, so I would like to demote myself and untie myself from the game. How do I do this? Thanks!

Ontario, Canadatiggz167 years ago

Hello, Paris and I have added a new category called "Leapless" here's how it works:

As the name suggests (leapless), just get to the end of the map doing anything without using a leap! e.g; -Digger following another digger until the end to save blocks. -Helpless on it's own -Following a Digger -No Leap Disruptor -Helpless

I've banned warper and digger on its own and here's why: People will develop a 3-person warper and have the 4th warp at the end, and people will start completing ITJ in like 31 seconds. If leapless integrates digger on its own, its just basically a free category for people with digger WRs.

It was originally thought that Leapless will be Leaderboard timing, to stop people from waiting as long as they can before moving to save time. Timing will remain Movement timing; If you wait beyond 0 to let the player helping you with the WR get ahead, time will be added on as soon as the in game countdown hit's 0. If you continue to get rubber-banded past 0 and move as soon as you can no time will be added on. However, if you get rubber-banded past 0 and still do not move even after you get released, time will be added on.

If you have any further questions on how the new category works, feel free to ask either Myself or Paris.

О tiggz16
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