@Pear @YUMmy_Bacon5 You both were right. I've edited the post to reflect. I don't believe it will remain that way based on the required monthly payment structure, but that it is for now.
I'm not a fan of the HR speak and there's a lot of information to sort through, so I'm going to try to break this thing down into real talk:
"Boosting a Board" just means giving three random people access to the No-Ad perk. I haven't seen any reference to adding more than that perk. It's just a marketing scheme to give access then take it away to people hoping they'll think "$4 isn't too bad to get back what I had" and become new subscribers.
So, SRC is going to add requested features, but will only add them for people who pay the monthly subscription. There will be a supporters-only forum, available only to paying subscribers to request new features or modifications. EDIT: features are for beta-testing, access to the rest of it will be released later for everyone.
It was stated that "we wont suddenly increase price at any point", but focus on the "suddenly" part of this post. It means that if the price is increased, there will just be advanced notice. In the same post, it mentions "locking the price", which would only matter if the price was going to increase. You would not have to lock a price unless it was going to change.
I'm not going to get into the donor aspect, because I unfortunately could never afford to be one myself. However, a red flag to me is that in the Supporter FAQ, they thank previous donors because it was integral to the "start of the site", implying that it is no longer necessary. At the end, they thank subscribers for their support, but not donators, which feels like a slap in the face to previous donators. If you want to be a donator now, it is a mandatory amount regularly, and they revoke features if you miss a payment.
As always friends, be aware of posts made by new accounts or by people paid or otherwise given incentives to do so. You all add value to this community regardless of how much money you have or whatever size your game's board is. Stay safe everyone and keep being you.
EDITed to reflect some things mentioned that I missed.
Sorry for the delay- the site doesn't have a lot of flexibility, but I figured the best way to add categories for Standard/Expert and Hints/No Hints without messing with the current structure would be to add IL Categories. It's set up now and I moved your standard mode run to the IL slot: https://www.speedrun.com/islandbrain/levels
I thought that was a submission for “no hints”. I was wondering why you picked Standard mode. Do you have a submission for no hints in Novice mode?
If you submit it, we’ll add it. That’s about the same reason the “no hints” category was added
Forgive me if this is an old, long settled debate, but is there a designated space on a given game's main page to add links to TAS runs? I don't mean as a ranked leaderboard run, but as a resource / guide via external link to those who are interested?
Is there a designated place to post links to TAS runs or should I consider it a "guide" / "resource"?
Several old DOS games I ran years ago got a burst of random submissions recently, and I think I finally figured out why. Anyway, it was nice to see some interest in some of these old and otherwise abandoned gems. Thanks for putting this together
This is so much better than what I was doing. Good stuff.
I'm not sure how much was changed between the DOS and the Windows versions, but placement based on unix timestamp could explain some of the oddities I stumbled across when I was doing initial test runs. Could also explain why I had a much smaller data distribution since I was going through same motions every single time I opened the game and probably ended up within the same (ish) time window each time.
I mean, you only had about 9 minutes to explain the game's history while also playing the game, so I think you did a pretty good job of it.
The variable game speed is probably the vi refresh rate (are you using Bizhawk?) that you might only notice when working frame by frame. It's pretty normal for N64, so mapping them out and deciding whether to avoid or plow through them is just part of routing.
But yes, TAS is a different paradigm. I recently had to re-do three entire in-game days for HM64 bc I didn't catch enough fish. Route had "catch X fish" but I didn't account for how few frames had good fish on them, so I had to go back and remove a single NPC gift, which meant reworking everything since everything RNG- weather/berries/NPC location/direction/speech all depended on certain frames. That's kind of just how it is- extremely unforgiving. There's no trickety trick besides, like, multiple save files/branches- there's a reason there are so many unfinished TAS runs out there.
At GDQ a couple years ago, tapioca said that a tas for this game was diffucult bc the rng was variable. Can anyone elaborate on this? Or better- provide a copy of an incomplete/problematic TAS and explain the issue?
I've been working on one for Harvest Moon 64 and I've come across issues with N64 emulation in bizhawk, notably the VI refresh rate can cause some lagging issues, but RNG is consistent every playthrough for a given set of instructions. There's some RNG that I have no idea why works, but it will be the same every playthrough.
I'm awful at actually playing this game, but if one doesn't exist already, I think I understand the basics enough to build a TAS for it or at least address the issues that one in progress currently has. Is anyone currently working on this or want to collab on it?
"Jolly Jungle" is misspelled on the IL page. Is that an easy fix or is it more trouble than it's worth to fix and we just left it?
https://www.speedrun.com/rct1/level/Jolly_Junglw_Corkscrew_Follies
I have no idea what causes this game to flip out, but I've some a couple weird things on my recent playthroughs. Check this one out:
There are so many more hint charges than I first thought. Using it on the genetics puzzle, crossword, and flamingos has brought my time down considerably.. Of course, I haven't finished a run yet bc I got the game crash after the art room :-(
Be aware that this run is theoretically 2x - 3x longer than my "rebuild the bridge" run. Getting every clue and gem will likely be in the 10-12 hour range. As the only person who has attempted the whole thing in one sitting (twice), I feel obligated to let you know that the repetition becomes mind-numbing around hour 4-5, and your rules don't allow for any mistakes whatsoever. Let us know when you plan on running it so we can pop in the chat to root you on!
Nice endless loop ya got there
There's a whole spectrum of reasons people do the thing, but some of the more common I've seen are:
- I played this game a lot when times were better. Playing it reminds me of those times and I like having an excuse to play it. (Though one is not required)
- Wait, there are other people who feel this way? Yay new friends!
- Dang, this person is good at this. But I know everything about this game, and I think I can do better!
- I want to showcase my favorite game, but I've already played through it or it's really short.
- Racking up internet points makes me feel good. Look at all the games I've played!
- Racking up internet points makes me feel good. Look at all the games I've spliced together!
- Idk I was bored and y'all looked like you were enjoying yourselves.
- Ok I'm gonna be late for work if I don't leave in the next 5 minutes. (Not a reason, but the truth)
I do the thing bc I want to, ha! Some people watch TV or build models or other hobbies, and this one's mine. Broadcasting is my way of punching social anxiety in the face. The SR community is full of great people who are not afraid to be themselves, and they accept everyone for who they are. Honestly, I feel at home here. I went to GDQ one time before the world ended, and the people who are dedicated enough to hold the event and attend it are the best kinds of people.
Thanks for coming to my TED talk
That's interesting. I first saw it over a blowhog and my pokemon-brain told me it was a shiny. On the way back, the sprite was just there in space. I honestly would not be surprised if this game placed random "super" enemies in different playthroughs with special abilities.