Комментарии
United Stateslackattack5 years ago

We also have a discord where people can ask questions if they have them. Welcome all

тема: City Connection
United Stateslackattack6 years ago

The game ends when you lose control of your car on Tokyo to trigger the post-stage cutscene. The run is not finished once all the tiles are covered, since that happens before the post-stage cutscene

тема: City Connection
United Stateslackattack6 years ago

Thank you Bissmark for finding the T word I needed.

тема: City Connection
United Stateslackattack6 years ago

I agree with everything said here. '1 Loop' was an effort to move away from 'any%', which makes no sense in this game. Having All Levels warpless is OK with me. I think All Levels may need to be called '16 Stage' or '16 ____' whatever ___ is. All Levels may be the warpless category, since you are actually completing every level.

Proposal:

1 Loop 16 Stage (allows warps) Complete All Levels (no warps allowed)

I really want 'Complete All Towns' to work, just so we could call it CAT. Thoughts?

тема: City Connection
United Stateslackattack6 years ago

I changed the category from "any%" to "1 Loop" to make it clearer. Also the term "any%" doesn't make sense for this game.

thenesmaster и Smartball нравится это
United Stateslackattack6 years ago

I tested this this weekend. Warping ahead does not unlock the levels in between.

Carter44 нравится это
United Stateslackattack6 years ago

You know what, I believe you are correct. I'll have to test this when I get home with a fresh file. If this is true, then Carter's run will be removed (no offense Carter, it made sense at the time)

United Stateslackattack6 years ago

On the SNES, I thought timing starts when you push start because you can mash through the world 1-1 screen instead of waiting on the frame rule on NES/FDS.

zachary нравится это
United Stateslackattack6 years ago

I've now updated the leaderboard and added the appropriate character to all runs. Feel free to set this as you submit your run!

United Stateslackattack6 years ago

I do like this option. I can add that now, since it won't change anything. Let's see how people like it.

United Stateslackattack6 years ago

We are going to sort the leaderboards by "Timing without loads" from this point on. It will be much more work to validate, but I think it's best going forward. To time your run without loads, count the time that the WAIT text is on the screen and subtract that from your final time.

I use VirtualDub to count the frames on my local recordings. I suggest that all runners work to diligently calculate their times. I'll go back over them when submitted, but your help can go a long way. Thanks!

Carter44 нравится это
United Stateslackattack6 years ago

Thanks for suggesting. I'm considering how to manage the categories. If you can't change the character during the run, then all runs would select 1 character by default. You would then have to submit any% and one character to the leaderboards for each run. I would like to avoid redundant categories.

If anything, switching between characters during a run is new game+, considering you have to beat the game at least once to be able to do this.

I'm still open to discussion on this.

тема: City Connection
United Stateslackattack6 years ago

Hold up and jump, then press the opposite direction you are travelling a moment after leaving the ground.

тема: City Connection
United Stateslackattack6 years ago

Yes, that's correct.

MarthSR нравится это
тема: City Connection
United Stateslackattack6 years ago

In City Connection, there are 16 stage layouts. The stage layout increments every time you beat a level by covering all the tiles. Gathering 3 balloons also increments the stage layout, but can send you to 1 of 2 different backgrounds. Link_7777 may be able to comment more on this, since he did an updated TAS, and suggested that we add this category.

I am open to discussion on how categories for this game are handled.

United Stateslackattack6 years ago

Not sure how your controller would allow that to happen, TacoRemix. The game locks out further inputs if you are early on any of the frame windows for super jumps. All research has told us that turbo does not work for super jumps. Would need a video or something to prove that it works. Thanks.

KattaTonik_ нравится это
United Stateslackattack7 years ago

The game was primarily run by Japanese runners early on. They used "JRTA timing", which times from power on to the credits. We have upheld the tradition.

butterfinger1084, junkyard_dave и 2 другие нравится это
United Stateslackattack8 years ago

Categories should never dictate what route a player must use, traditional dungeon order in this case. I don't think a leaderboard should be created for this.

Lady_Prismillon нравится это
United Stateslackattack8 years ago

I think 100% includes Mushrooms in each level.

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