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Those are good suggestions. I'll get the rules added soon.
I do think Any% is always just going to be luck-based since 99% of it is just going to depend on where and how many enemy factions spawn. But on the other hand, when whether you have a good spawn is apparent within a few seconds of starting, it's easy to do a lot of runs quickly.
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That I don't have any knowledge about. I only use it on the command line and as a Python library.
It's probably possible because it works almost identically.
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