Темы
United Stateshazeblade2 years ago

Hey everyone!

I hope everybody is doing well and enjoying their runs. I've been getting a lot of interest regarding No Knife categories, and after chatting with Maxylobes, we are ready to propose a No Knife category which would be added to the Category Extensions. Check out the details below and reply with your thoughts!

When RE2R was first released, many runners were shocked to see that the knife took a lot of the variety out of the run, despite the game having a ton of categories. Lately, several runners have expressed interest in Standard and Hardcore categories where the knife is not permitted as an offensive weapon, allowing the arsenal of weapons in the game to have a place to be featured in speedruns. Overall the response has been incredibly positive and we are eager to bring this category to the CE boards as soon as possible.

Here are the proposed category rules:

Beat the game without the use of Infinite Weapons. Out of bounds/item duplication is BANNED.

The usage of knives as an offensive weapon is banned. Players may use a knife when the game prompts the use of a defensive item, but any damage dealt with the knife outside of its use as a defensive item will invalidate that run.

All runs must start from the main menu or scenario choice screen.

Submissions must contain all footage for the runs provided.

FPS must be capped at or below 120fps. FPS must be displayed during the entire run. You can activate this in "Steam > Settings > in-game > in-game. See forums for alternative suggestions.

FPS Settings may not be changed during the run. Graphics Settings may only be changed at Boss fights to allow higher/consistent framerate. If Graphics Settings are changed for Boss fights, it MUST be visible during the video. If Graphics Settings changes are cut from the video, the run will be rejected.

At this point all we are asking for is whether or not this is something you would like to see on the Category Extensions. If you're indifferent, that's okay too, but as long there continues to be people interested, I will create the category and add it into the CE boards next week.

Post your thoughts below! Thanks everyone!

felpsnovaes, DJatc и 11 другие нравится это
United Stateshazeblade3 years ago

Sup fam! I've been testing framerate swapping extensively over the past several days and have decided to:

  1. Publish my findings for everyone's general knowledge
  2. Bring to light that framerate swapping goes against what RTA should account for.
  3. Propose a better solution that keeps things interesting, and most importantly, FAIR!

With that being said, here are my findings.

Looks like right now there's at least 14 instances where framerate swapping either gives you some degree of timesave (anywhere from 0.1 - 2.0 seconds in most cases), or makes running by an enemy slightly more consistent. I still have some more testing to do as I think there may even be 1 or 2 other spots where it works. The last one in Factory can be done multiple times, hence where I came up with 14 instances. Here's the ones I have confirmed so far:

  • Lycan Siege (where you fight Urias)
  • Castle Main Hall (after getting Courtyard key and Cassandra appears)
  • Distillery (aka Blood Basement)
  • Dungeon (after Ethan's right hand comes off)
  • Castle Upstairs Main Hall (after killing Cassandra)
  • Castle Side Hall (after rooftops)
  • Village Trail (after Beneviento Manor)
  • Stronghold (before going down the long staircase to Urias)
  • Factory (after escaping The Sturm the first time)
  • Factory (2nd heavily armored soldat after crafting Heisenberg's key)
  • Factory (pretty much any time enemies are on the other side of a door (I found at least 4 times in a single run where this can work)

In each instance, it takes roughly 10-12 seconds to swap fps from 120 > 30, and then back to 120 after the manip is done. However, that time is not counted with the current timing method. I have heard that many people are indifferent because RE7 contained a few instances of framerate swapping, but I would like to present some counter-arguments to this logic.

-RE7 does not use RTA for PC speedruns. Village does. -RE7 only has a few instances. Village contains AT LEAST 14 as of now. -Many of us already agree that menuing is a skill and 100% affects the route as a whole. Changing the framerate this excessively without penalty completely removes a menuing component from the game, and is frankly an abuse of CursedToast's timing method, which is intended to be RTA.

I am proposing a slightly revised timing method that simply includes menuing in the settings as part of the RTA Loadless method to deter framerate swapping from being abused. CursedToast has already informed me that excessive framerate swapping is NOT the way he intended the timer to be used.

A couple of important key facts:

-This proposed new timing method DOES NOT affect any other strats in a significant way. For example, Restart Checkpoint skips still work under this method, as restarting the area will prompt a load, which stops the timer as it normally would under RTA Loadless.

-There are 2 potential ways the timing method can be improved.

  1. The 1st is by simply removing the pause timer, which has already been tested and works 100%. Cutscenes still stop the timer, as does a pause during a cutscene, so there are still plenty of opportunities to take a break during the run.
  2. The 2nd way would be to see about finding a pointer specifically for the Options menu. CursedToast has committed to spending some time searching for it if the community would like to use the proposed new timing method. If a pointer was found, then simply pausing would stop the timer as normal, but going into Options and changing the framerate would cause the timer to resume. Worst case scenario, the 1st way is 100% functional and can be deployed almost immediately.

-My goal of this proposition is not to restrict the run by preventing a strat from being used... in fact I would like to think that by limiting the use of this strat, the door to many other strats would open instead of just pausing the game and timer to change settings. The reality is that if our timing method was truly RTA Loadless, then the time spent menuing to change settings would be included on the timer as well. As mentioned earlier, it takes 10-12 seconds RTA on average to perform a framerate swap from 120 to 30, then back to 120, and in most cases the area being manipulated isn't anywhere near 10-12 seconds of gameplay.

-It has been really awesome seeing how many people support RTA for Village. This proposition would bring TRUE RTA Loadless to Village, and prevent CursedToast's timer from being abused.

Would love to see what the community thinks, and I am happy to answer any questions to bring clarity to the community if it was necessary to vote on it before the boards go live on Friday.

ThePatient и SparkySparkyBoomMan нравится это
United Stateshazeblade4 years ago

With all the discussion around the frame rate cap and viability of 120 FPS on low end machines, I made a video using a budget PC to show the viability playing at 120 FPS while streaming with quality video and audio.

You can use a computer even lower end than this and still achieve 120 FPS, as my CPU load with this setup was still only at 26%, GPU at 70%, and only 7.7/16GB of RAM were used even while streaming at 1080p60 with 6k bitrate and running the game at low settings. A slightly cheaper processor and hard drive should save you another $100 or so, but this PC was built for under $600 and I was able to reuse an old case and power supply.

As you can see, this is clearly not a pay to win situation, and you can still achieve great quality gameplay and streaming on an incredibly affordable PC. Check the description for the full list of PC specs and specific details around how I have OBS, RE3, and my GPU configured.

TheCobaltNerd, pappgamer и 17 другие нравится это
United Stateshazeblade4 years ago

Hey guys! I put something together to provide some context in what the mod team looks for when we verify runs. Continue to refer to the feedback attached to your run if it is rejected, but if you're a new runner or have been having some problems with your runs, a full analysis is covered in this video:

P.S. When submitting any run that IS NOT Ghost Survivors, please do not include milliseconds. Milliseconds are used for Ghost Survivors only.

bruschetta_bros, leoalemax и 10 другие нравится это
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