yeah where is the game's Category's supposed to be?
unless your on consoles. you cant really tell. the only thing you can really get is if its post ruin patch or pre ruin patch unless you try spefific skips and other such. oh well.
what?
if you know the map file name. you can create a button in engine that when pressed goes to a specified map. for example to bind the j key to opening rc_deathmatch. you can in the console run the command bind j "map rc_deathmatch" and hopefully pressing j should now open the map when in game
you dont need to put former in the title of you run since we decided to seperate versions into subcats along with ep1
and then september brought you a 2 second world record just for 2 months to bring you a minute of timesave. who would of guessed. the main launch used in the run was found by weetjedani. just pieced tougher the skip itself
update. decided to add it when the update comes out
fun fact. i found most of these debug keys while looking though the MFA's of the game. with the exception of the only debug key thats acually patched out. that being 5 setting the current time of log 5 to 3am and activating bonnie. fun
chronological order in as accessible as possible
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- this sets the current time to 4am on Log 1 and only log 1 (this key event cannot be activated in logs 2 and 3 due to the time code being different every log. why)
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' Activates Minatar Foxy displaing a propmt dermined by RRandom(2, 4) along with Activating Revenant Freddy
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h pretty sure it just activates Revenant Freddy
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6 this key sets the current time in Log 4 to 12PM instantly ending the Night
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5 sets the current time of Log 5 to 3AM and Activates Subject 4: Bonnie.
hope this helps