Just use this in the run, idc.. the glitchless is really just referring to no wave skipping if it was found possible which I will refer to as a major glitch.
we can put it to a vote but i would say just play the fastest platform. What are these platforms anyways?
I would honestly start practicing ILs because the RNG doesn't get better but just like real fighting is all about how you react to the randomness, being able to make decisions based on enemy movement any moment.
we will see how far this series goes before I incorporate the new games.
If you wish to properly represent us, I would recommend practicing, i can see you haven't done many attempts and you haven't streamed the game in 3 days, your time can easily be beat with just more play time.
as long as you practice ahead of time no one will have a problem with it. GL
Whoever wants to be mod please DM me with credentials and why I should trust you. Thank you. ps- because to be fair I don't really give a crap about Vex 4 or 5
- D
act 9 is literally one of the easiest acts, just learn it and practice it and do more runs to help with the nerves.
There is no HTML port that I know of, Flash point is 100% allowed. Just as long as no illegal glitches or skips are used in the non skips category.
unless the port gives an unfair advantage like some glitch that saves 10 mins in every category or something
I am not sure about the exact frame that the time should stop. Also does time start the frame that the igt comes on to count down from 5 or is it the frame right before that. We havent established frame counting procedures. Until another mod gives an answer this is how i wil time the any%. First Frame: When the first count down appears from 5 Last Frame: When the white platform dissapears during the fade to black. This makes frame counting at least from my understanding consistent and down to the thousandths. This brings the current WR from 2:20.440 to 2:20.367.
idk if we should have a IL for every fight, or just do it by each round.