Комментарии
Greater London, Englandcleverpidgeon5 months ago

if you let me know the ruleset you think would work and can show a little video that would be fine :)

if you want to talk more about this the Analgesic discord server linked at the top of the leaderboard has a speedrunning channel, i'm available there to discuss this in more detail :)

Greater London, Englandcleverpidgeon5 months ago

i wouldn't mind making a leaderboard for this but it would be best if you have a run to show for it before i add it first! if you can show me a video of a 100 metacoins run you've done then i'll make the leaderboard and you can submit it. thanks

Greater London, Englandcleverpidgeon2 years ago

this is an abominable decision. i hope either you reverse this quick-like or you get thrown out as moderators by your community. speedrun leaderboards are not to be run by fiat.

Greater London, Englandcleverpidgeon2 years ago

i largely agree with this tbh. i was told by the mod in my own thread when i asked about it that turbo wouldn't be allowed bc they thought the mashing was part of the game (fair enough), but i feel like speeding the whole thing up whenever you want is changing a much more substantial part of the game - at least the turbo is better for your hands and has a precedent, e.g. omori speedruns.

at the very least i reckon the boards should have emulated/sped-up runs split from runs of the game in its native engine at its original speed. personally i'd also separate Reboot runs into a completely separate leaderboard page; given the changes in scenes and the battle rebalancing i'd say it's its own thing, and there are a number of games on src that have their "reboots" separate from their original versions like that.

just my two cents. granted i don't run this game (yet, if all goes to plan), but i figured i should chime in bc i'd like to see this game with a healthy speedrunning scene and i do care about it regardless of whether my life atm lets me speedrun properly

Tegron нравится это
Greater London, Englandcleverpidgeon2 years ago

i thought i'd be notified about a reply but i never was. my bad 😅

cool! atm it doesn't seem like the boards are separated by version? there are filters active but not subcategories. idk if you changed it back or something else happened but it still looks like that to me

different topic - did you have any thoughts about turbo when running this game (esp. at 1x speed)? there's a lot of text to mash through in wadanohara, and i personally wouldn't want to fuck up my wrists, so i'd probably use a turbo macro of some kind. would that be something you'd take on the leaderboard, or would you disallow that?

thanks! ^^

Greater London, Englandcleverpidgeon2 years ago

hi!

i figured that runs of this game would probably be faster in the original Japanese, given how much text there is, but i realised that the download link for the original Japanese game on DSP's site has been replaced with a link for the reboot. after some digging on the wayback machine i was able to find the link for the last update to the original version (v.1.04) on an old archive of the website, and it still works!

https://www.mediafire.com/file/9gn62w5b329307h/wadanohara_ver1.04.zip/file

this'll be more and more helpful the lower the speed at which you're playing the game is, so i suspect (though i've done no testing) that if you were playing at e.g. 1x speed you could save a decent chunk of time in Japanese compared to English - i found an old run of this game at the original speed and it was about 3h40m long, so getting it any shorter could be very helpful to some. theoretically there's also a Simplified Chinese version that could have even fewer characters of text in it and thus be even faster, but i haven't found a link of v.1.04 in that language yet - that might have only gone up to 1.03. not sure yet.

i hope this helps anyone thinking of running this game! i might run it myself at some point, but i'm not sure yet. i do at least have this bit of detective work for you though lol.

Baza нравится это
Greater London, Englandcleverpidgeon4 years ago

the previous mod of this leaderboard (HiipFire) has gone AWOL off the internet, so i applied to take the board over, and i got it! all runs in the queue (all two of them, including my own) have been verified.

i'll be sprucing the leaderboard up and making a clear ruleset soon! happy jablesing

Greater London, Englandcleverpidgeon4 years ago

i think it would be possible! i've thought about it a few times, maybe using a debug file to start at the end of dustbound, collecting all of them and then calling time when you visit the slime hidden in the nexus and he tells you you have more than 500. you could check how many you have using the metashop (iirc the total is 585).

if people want to run it then they certainly can! if it gains some interest i can also stick it on the leaderboard, so if you'd like to, go ahead! :D

тема: Devwill
Greater London, Englandcleverpidgeon4 years ago

Devwill is available here: https://amaweks.itch.io/devwill

It is also available on Steam, though personally I think using a standalone version works better for speedruns, as the game's engine interacts a little weirdly with both the itch and Steam clients with regards to closing the game.

Please buy Devwill if you wish to run it - it is a cheap game, and though I understand that not everyone is equipped with adequate finances, it's only fair to the developer. This is part of why runs on the training version are not allowed (aside from the obvious potential for abuse of the changes). Thank you.

тема: Anodyne
Greater London, Englandcleverpidgeon5 years ago

also, i highly encourage you to join the discord in the sidebar here! it's much more active than these forums and should be an easier way to get help with the game :)

тема: Anodyne
Greater London, Englandcleverpidgeon5 years ago

fall damage was patched out a while ago on pc. is that not the same on ps4?

in any case you can use savewarps instead of deathwarps. just save and quit to title from the menu and reload; since you've previously hit a checkpoint both for a deathwarp and a savewarp it should be functionally identical

тема: Anodyne
Greater London, Englandcleverpidgeon5 years ago

it's also possible to pit-wiggle across larger open pits (though very input-heavy), like the ones somewhere in the labyrinth. i'm not sure that the appearance of them being individual pits in cases like the example above actually corresponds to their collision; i would wager that they're just "pit tiles" like a completely empty one, but decorated, and that the pit skip movement isn't so much about walking the line, but something weirder (that admittedly i don't understand).

i'd lean towards not allowing it, but i'll ask the devs about it. i'll also wait and see if frenzied_coder has anything to add before going and changing any rules.

btw, do you have discord? there's a speedrunning channel in the discord linked in the sidebar, it's quite helpful for discussions. you don't have to join, just might be a bit real-time than src forums.

TheBarrel нравится это
тема: Anodyne
Greater London, Englandcleverpidgeon5 years ago

btw, for future reference, speedrunning as a rule always rounds down. so even if someone got a 4:59.9x, they would have a "sub-5"/4:59. it's convention to just lop off the decimal points for considering something's time in less precise increments as opposed to rounding up (this is also how things work for less precise decimal points, so a 4:58.97 would be a 4:58.9 to the first decimal place rather than a 4:59.0)

тема: Anodyne
Greater London, Englandcleverpidgeon5 years ago

i frame-counted that one a while back (before i got mod) and it's definitely a 4:56. i'll redo it now we have milliseconds and put in the final time (tbh i thought the reason it was on the board as a 4:56 was because it had been retimed prior to verification)

for reference, i time from the first frame of the main menu text darkening to the last frame of young's movement in the water

(edit: 4:56.433 is the final time. sorry wesey 😅)

тема: Anodyne
Greater London, Englandcleverpidgeon5 years ago

Hi! Anodyne 2: Return to Dust will be out soon. I tried to get in touch with frenzied_coder privately through Twitch whispers (I couldn't think of any other way) to discuss adding the series to the site and including this one in it, but I haven't heard back. Is there a way I can contact you privately to discuss it? If not I can discuss here, but I feel like privately would be preferable. Thanks. :)

тема: Anodyne
Greater London, Englandcleverpidgeon5 years ago

The directions in the link didn't seem to work for me, but you raise a good point about using a different version of the game to practice. Thanks. :)

I can ask the devs if the file I removed has any bearing on gameplay, which is probably the best way to get a clear answer, but I can add that after a bit more playing I still can't see any differences.

edit: I asked the devs (waiting on a response), but thinking about it more, it does seem like a safer bet to use an unmodified version for runs and a Steam-disconnected version for practice. Thanks for the suggestion! (not sure why it didn't occur to me myself tbh...)

edit 2: This is what I heard back from Sean:

https://i.imgur.com/L5lZOwV.png

So none of the Steam files interfere with any game functionality, apparently, only client features, but make of it what you will. Thanks. :)

тема: Anodyne
Greater London, Englandcleverpidgeon5 years ago

Some of the more recent versions of Anodyne have the letter S appended to their version numbers; I have versions 1.514S and 1.522S myself. I assume it stands for "Steam", since even in the standalone builds from itch.io, there are Steam-related files in the game's directory.

Even if the game is not installed through Steam, these files will connect it to the client, enabling the overlay and Steam Cloud. I don't know if this is just a problem for me or a more general thing, but Steam Cloud makes me unable to swap out practice save files in the save directory - even if I disable it, it re-enables itself somehow, and no matter what I do, saves are always loaded from the cloud, making segment practice pretty much impossible.

https://i.imgur.com/sJVHZt6.png

This is a screenshot of my directory for v. 1.514S. If you delete the steam_appid.txt file, the game's connection to Steam is severed, making it work just like the standalone game (as far as I've seen while I've been trying it). The text file contains this, which I assume just links it to the right point in Steam for their client's features to hook in:

https://i.imgur.com/3PB5jcf.png

Deleting this file is what I've done in the directory of my v. 1.522S game - so my question is, would removing this specific file to sever Steam connections be considered game modification? In the absolute strictest sense it is modifying the files in the game's directory; however, the file appears to have no connection to anything regarding the game itself or how it functions, serving only to link it in with the Steam client. I would personally allow it, but I thought it best to ask, given that I'd quite like to run on the latest version (Marina Kittaka's old name is in the version I was previously using, and I'd rather have her real/chosen name in my runs. Sorry for the long post. Thanks. :)

P.S. Deleting the other files that mention Steam in the root folder cause the game not to load when its window opens; I don't know why.

тема: The Site
Greater London, Englandcleverpidgeon5 years ago

thanks for the updates! i'd absolutely love the background positioning/scrolling/etc. options back. i appreciate you being responsive to feedback, and i hope you figure out a satisfactory way to get themes working on light mode. :)

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