i’m all for allowing emulation - srcom has an option for it anyway AND u can’t tell me wii u and switch aren’t an unfair advantage already being low-lag ports with save states. like fuck.
If we have a proper rule set defined, sure. I’m planning to run every day I can this month (except for the gec concert)
Holy hecc sonata you made the fast contest happen that’s amazing!
Start time: if we follow other games it’s gaining control of the player character, so the frame when the announcer says GO! End time: when final thing unlocks (for panda this means entering initials and hitting EnD). If the final unlocked thing is the golden boarder it would be crossing the finish line in deadly fall in the final match race (needs verification) If it’s the penguin for whatever reason it would be the chime indicating completion of the final trick. I guess if Sonata is running on Wii U I won’t bother. I only have NTSC-U N64 and would be at a heavy disadvantage.
Yeah no we tried that. Sonata ran 100% while repeating courses on Wii U and I ran 100% with questionable timing on n64. It’s not all that fun to run and the extra tricks add no value to the run but if u wanna try a run I think the records were 55ish min n64 and 51ish min Wii U. I don’t plan to speedrun this game anymore but could possibly consider running rta if I liked the category rules. Basically the run is: Unlock penguin (1m30s) Be very good with Dion Unlock Ice dude Unlock gold dude Timeout contest x3 with 3 perfect CL contest runs under 30s each (50k off first mogul should do) Speedrun trick attack with gold/penguin with minimal tricking. Old way I used to time it should have watched the credits bc the panda is not unlocked until the record is saved. I’m wondering if it’s faster to run DF in time attack than watch the credits. Idk. If nothing I say makes sense plz feel free to demand I make a video articulating my thoughts.