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Toronto, ON, Canadaabraxas863 years ago

This is an old thread, but in case anybody's wondering - the "Switch Room" is definitely bad even on the NTSC version. It's probably my least favourite screen in the game lol. I haven't really noticed any issues in the "fire breathing" room, though.

I'm really curious to know why the cursor drags so badly in the "Switch Room" though. There really isn't a whole lot going on in there that would cause system slowdown, unless the logic behind the switches + the animation of those white things opening/closing when you do the switches correctly is doing something behind the scenes?

Toronto, ON, Canadaabraxas863 years ago

Also on the topic of glitches - you can open the "Star Map" without grabbing the star if you "open" right at the very bottom edge of the map (or the brick just below the map). This also feels at least a bit glitchy to me.

Again, these glitches aren't anything near as extreme as the true "glitch" run, but still exploiting whoopsies in the code nonetheless.

Toronto, ON, Canadaabraxas863 years ago

I second this... but I'm a bit torn. IMO it's not a wild glitch like the glasses run, but it still skips a significant amount of dialogue and menuing along the way. Maybe a sphynx% category would help keep the Sphynx strat legit, but keep it separate from people who choose to run the game "normally"?

To elaborate - the broom trick:

  1. Cuts down on the number of items you have to grab, thus cuts down on the number of text boxes you have to skip through, and reduces some time spent moving the cursor around the screen to grab said items.

  2. Cuts down on like 90% of the Sphynx dialogue - including the fact that you'd actually have to read some of it to figure out what item to show it

  3. Cuts down on menuing as you have to flip through to find the item it needs.

It's a pretty significant shortcut that (IMO) takes advantage of a glitch, since you're never asked the riddle, and the item never changes from the broom in this run.

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