Looking at most top runners, it looks pretty consistent to me not gonna lie
The weird physics is known for long, we have discovered today that we can just use any platform to get ejected. Your clip is very impressive, however the current route doesn't even get to the ice level, because it is usually skipped. Thanks for sharing! This is an interesting way of skipping a lot of thing, but It will not be used for the main Any% No Major Glitch category.
Yea it is a "good reason" to reject the run because you put milliseconds. I got that as well when I first submitted my very first run. However I also understand that mods can remove that easily instead of rejecting the run... (I was a mod myself for another game, it takes literally 2 seconds) anyway, just submit the run again, without milliseconds and you're good.
But it's too easy compared to DDD skip
Hello, yes we can add that, but I've never played the demo, what does it look like, when does it end?
Faster version:
Make sure to land on the middle of the side panel and redirect towards the plateform afterwards.
Hello,
I've discored an interesting skip. At the end of WiFi, you need to wait for some bits to do a long path in order to fill the "bit pool" so that you can access the pipe. I've discovered that by climbing at the top and just jumping in the pipe, you can clip through it and skip the entire puzzle & waiting time.
For now, the only "big" skip I found is this one:
Instead of going down and riding the elevator up, you can actually drop yourself in the acid and it will respawn you upstairs.
Not a huge time save, but it's very easy to do, just drop below in the intended way but instead of reaching the platform, spam the duplicate button on the cable and let yourself drown in the acid.
I actually discovered that on my first casual run by mistake lol
Hello Misukun, welcome to the community and thanks for your questions.
As explain earliers, adding ghost abilities as evidence is a very though task. Especially for verifiers, which is already a hard task because most of the times the video qualities are not that good, and it's painful to even see DOTS or Orbs.
As you can guess, verifying DOTS and Orb is just a visual thing. It's there or its not. And even if the DOTS or Orb is here, but we can't see it because of the quality, we would reject it. This is that easy.
Verifying runs with ghost abilities in mind, it's even harder. We can't really tell which ability was used at which point in most cases.
For your examples, here are my answers:
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Wraith with EMF 5 teleport ability: I'm not sure what you suggest to check wether or not the ghost has teleported, but even if you had something, i'm pretty sure it wouldn't be 100% consistent.
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Discarding evidences: Enter the house, go in the wrong room, check the wrong door no fingerpints, get no spirit box and get no freezing temps, and claim it's not these, and you could be 100% correct, however the ghost was actually in an other room, and had other evidences. You've just guessed the correct ghost based on incorrect investigation.
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EMF in the truck was changed to be random: We all agree that most of times it's easy to see if it's EMF 5 just by looking at the board. However the key word is: MOST OF TIMES, if it's not 100% consistent, it's not an evidence.
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Abilities in all maps run: Yes you would be right. If someone tries that strat in all maps, and gets it, it should be rewarded. However as we already explained multiple times about the ghost abilities, that is still not an argument to add that rule.
In your summary, you speak about responsibility of verifiers to interpret a video. Runners are not supposed to be submitting essays where they explain what they did and how they did it. This is speedrun, we need actual real concrete visual/sound evidences and not players' interpretation.
You could have 2 runners, claim something and still be right, I don't know, for example some people claimed at the launch of the game that EMF 4 equals EMF 5, and maybe in all their games they had EMF 5 ghosts whenever they saw EMF 4. That's a very good interpretation, and they could be right in 98% of their games. However, that's a random guess based on interpretation. Interpretation is clearly not the best way to know if the guess is valid or not.
In few words, the 3 evidence rule is the strongest witnessing rule that exists inside the game. There is no interpretation needed for that. If the players sees A,B,C then the ghost is X, end of story.
There is no clear line between guessing randomly and being very good at the game, and because of that, we would not add that rule until the game changes these mechanics.
I hope it helped! Thanks again for your message, good luck in your runs :)
If the audio cue is obvious enough, it counts as an evidence. You're right, it's not clear in the rule.
But in most cases, just try to have as much as visual witness as possible and your run should be valid.
We can't just impose very intrusive rules just because cheating exists. We try to keep our rules as simple as possible as we already said before. I don't like adapting the rules just for the cheaters who doesn't like the game and only wants to get WRs. We create the rules around the active community, not the other part which doesn't care about the speedrun anyways.
I don't know how much you want to speedrun the game, but from what you said, I guess you don't really want to speedrun the game at all, not even because of the suspicions of hack.
So even though we create a rule that requires the runner to show its process or anything, I don't even believe you would speedrun at all.
Please tell us what would be your committment if such a rule was created, and correct me if I'm wrong.
Usually when we start speedrunning a game, the first thing you should do is try to compete with the highest records. Not trying to create a rule about cheating or hacking.
And then afterwards after your 1000+ attempts you see that some runs are impossible, then we can try to talk.
The mods & verifiers are trusted members of the community.
We are playing phasmohpbia for a very long time and have discovered multiple people trying to use mods to increase their luck in running. Usually we can detect this when an unknown runner that is very low level in the game for instance gets a WR that nobody beats for 3 month (this is just an example)
We also know how the game works, and if the runner does weird things that are very suspicious, we try to investigate before validating the run.
Just so you know, we rejected a lot of runs where the runner(s) were using mods. You can't see them obviously, but there is a lot more than you think.
In order to win a WR in this game, you need a LOT of patience, and we know for sure that everyone who got WRs were very patient, as they have a lot of hours in the game and we can see that they play (or played) a lot.
Our current process for verifying suspicious runs is the following: we ask the runner to submit ALL his "running session" which should be at least 1 or 2 hours of trying & restarting runs, and we check for incoherences.
If you think someone cheated please let us know and we will investigate.
If you think that anyone in the mod/verifier team cheated, please let us know, bring your arguments and we will try to answer as truthful as possible.
EDIT: On another note, most of active runners streamed their running sessions on twitch. Just look at a random 5h+ VOD and you can see for yourself if the runner cheats or not.
On top of all of that, every players have their own experience with the game. I've met a lot of players who thought that "oh the ghost did X, therefore it's a Y" even though it was never confirmed that this Y ghost was the only one who could X. If we allow deducing based on abilities (or subjective mechanics) We would have a lot of subtmitted runs with players trying to argue why they are in the right, when in reality their argument doesn't even relate to a specific ghost.
I understand that there are a few abilities that are 100% confirming that the ghost is X, but it's not all of them, and as I said before, that would only means that some ghosts would be way better than others.
This rule was implemented very early in the speedrunning community, and at that time, they were nowhere near that much ghost with special abilities, plus most of them were bugged, so you could for instance get no footprints, but it wasn't a wraith, the footprints wouldn't show because of a bug, so that could not be used as valid evidence of a wraith.
Another thing is that at that time, having the ghost to interact was the only "skill" that could be measured. Using duplicate phrases and having a good knowledge of the game could impact the randomness of ghost interactions so much, that removing the requirement of having all evidences would break the speedrun altogether.
Since then, we kept that rule for consistency.
I'm not talking for the entire mod team, but for me it would be even harder to get good times. Just imagine if we allow guessing the ghost based on its behaviour. Any% world records would be all 30s or so, and the main strat would be:
- Enter the house, hope the ghost appear, take a picture, it disappear, it's a phantom, exit the house and leave That would be the best and only viable strat, and that would require a lot of restart (even more than today's strats) Making sure that all ghosts can offer a good time (more or less) is in my opinion a good way to have the game as casual-friendly as possible, even though today it's not really casual-friendly, we can't do less.
Just a reminder, the game since its released is not adapted for speedrun at all. 80% of speedrunning is just having good luck. I believe the rules we have today are as much adapted as it can.
Hello,
We are a few that try to speedrun the game but we see that the mods are kinda inactive, do you think it would be possible to add more active verifiers/moderators? I am currently a supermod & verifier on a few other games, I know how it works if needed. I also see an improvement that can be done to the leaderboard display.