The Discord server was removed because no one wanted to join and there were few people, which is why the link doesn't work
It doesn't matter, no matter what language you play on in the subtitles, it will always be the same because the game only has full audio only in the English version
It doesn't matter which version you use, it's always the same
@SoapAgent Thanks, it seems to me that SwitchVC has a much higher framerate than other consoles, I'm a moderator of Super Mario Advance 4 with 2 other moderators and we don't do it, Mario & Luigi Superstar Saga don't do it either and WR in Any% I All Bosses is on SwitchVC although WR use Turbo (because it's allowed) with a pad that has over 20.25Hz, I bet SwitchVC is more viable for speedruns of this game and other GBA games but the exact framerate has not been confirmed yet, I am not a moderator of Super Mario Advance 1 so I can leave it to the moderation to decide, other than that thank you
this look in NohBoard can be found here, but it's not hard to find if you search the pages https://drive.google.com/file/d/10imbCvJeibuYxSq2p29057hz5TjIuwJZ/view
Note this will be important, IL will not be added due to the difficulty of doing them in some levels, if you turn off the game and turn it back on you have to go through the whole game over again so I decided not to add them, in Any% you can only complete the first level to then select the option that will cause the game to turn off.
I got a run from PE24 with a description about adding them, I am not adding for this reason, I recommend in this case to join our Project Kat/Paper Lily Speedrun Community server, we have a tamaghost jump channel you can write about https://discord.com/invite/WkpcRkrrJk
I could do it, I know it very well but I am not a moderator of this game well unless the mods join, besides I am buying a subscription to NSO in a few days so there will be runs and on SwitchVC
I calculated all this myself in addition with the European version so here are my results for speed
Enter Airship is dependent on Toad's dialogue in the castle and the European version in other languages is only a few frames difference and these are my results: Japanese: 3.967 English American/European: 6.783 French: 6.800 Italian: 6.800 German: 6.833 Spanish: 6.900
Enter level: The European version has a quick text disappearance of Mario Start but this does not change the speed of entering the level compared to other versions, it makes no difference which language you choose Japanese: 2.717 Europe: 2.733 American: 2.733
Hit Card American: 6.033 Europe: 6.333 Japanese: 6.317
Tornado: I played the European version on Emulator so this may not be accurate compared to the console, Emulator after testing had a faster tornado even in the American version Europe: 14.050 EMU American: 14.517 Console/ 14.117 EMU Japanese: 14.517
End Door: American: 24.300 Japanese: 24.483 Europe: 24.800
These are not endings, it's a screen of death if you make the wrong decision, Bad End is if the texts Bad End: something appears which in German (we use it because it's faster) means Schlechtes Ende:, besides, I recommend joining the discord server and asking there because not everyone looks at the forums
As far as I know there are only 11 endings in this game and none of these endings, on fandom you can read more about it https://hellocharlotte.fandom.com/wiki/Hello_Charlotte_Episode_1
It would be nice to see this, I know Super Mario Advance 3: Yoshi's Island has IL, besides that I will add something from myself that is not part of the forum discussion about this, since some time ago on Nintendo Switch Online you can play games from Game Boy, Game Boy Color and Game Boy Advance and this game was officially released on NSO will SwitchVC be added as a platorm? I will probably be planning to buy a subscription and start the runs on this console
Good morning, I ran this game and I did all the categories and my first runs from this game are waiting for verification and I want to ask if it is possible to change the end rules for each category because for some and for me it is a bit unclear where and how exactly to finish and describe in each category what you need to do because it's confusing in my opinion and it would be a problem to understand where to end the time, besides the level tables are unnecessary for this game as it is on the original version tables, if you prefer to leave it I wonder why only from selecting Chapter Select, if someone wanted to, they could even do PB during the Full Game run and change the beginning rule to when the text of the chapter you are currently doing will be shown, it's just my opinion but I think the changes would be useful
Platforms have a separate subcategory because of the difference between them, on the Switch you can for example for the Full Game category make a glitch duplicating your inventory with the touchscreen, on the Switch it's impossible to duplicate dice by drawing them yourself in Warrior, the same as on the Mobile version although I've tested it a lot. On the Switch you can use the touchscreen to duplicate your inventory, on the Switch it is not possible to duplicate dice by just drawing a dice in Warrior, the same as the mobile version although I have not tested it, the Xbox One cannot do glitches because the touchscreen is not supported on the Xbox which makes most useful glitches impossible apart from the glitch with getting to the backstage faster and only the gamepad is supported, mobile version can also have glitches but touchscreen is supported, also different platforms have different loading times, Switch is a bit slow for this game, Xbox is slower due to lack of glitches, mobile version is ok but due to touchscreen and lack of ability to get extra dice by glitching the dice again, iOS is faster for mobile version
After checking the Door Clip in Our Last Stop and comparing it to taking the pipe and breaking the window to get to the computer, it turned out that the clip through the Door was 8 seconds faster than the normal break the window
To do the Door Clip is to go to the location where the computer is, exit the location and return to it and you can then Clip through the door
On leaderboards it is possible to make it so that the table displays IGT time as well as RTA time, there is no point in creating subcategories
subcategory for No/Yes for Load Remover, Autosplitters for the game is not a good idea, a better solution I can recommend is to tick Separate load times in the Information when editing the game, if you have problems you can join this discord and they can help you there https://discord.com/invite/svD6xjK
Also make sure you follow all the steps correctly from my tutorial, LiveSplit.js should not be where plugins.js is but in the plugins folder
Just enable LRT or IGT for leaderboards, and if you have problems I can send you my plugins.js file where I managed to configure it, also see if you pasted the code correctly as in the video and also see if you gave , on the last code
You have to modify the plugins.js file and type in the code to make it work, the game moderators I asked allowed this because loading times in MV games vary from computer to computer, this is noticeable in games like Ib Remake or OMORI, creating an .asl file for these games is impossible, here is a tutorial on how to set it all up under this
Hi, I am interested in this game and want to ask if the Load Remover plugin (LiveSplit.js) is allowed for this game? https://github.com/samjones246/rpgmmv-livesplit
The plugin does not affect the game and allows you to stop the timer in LiveSplit when there is a loading screen, most of the moderators I asked about it for other MV games allowed it, it will not work on the network version
Thanks