yes, this is it. all 41 fish. only run that actually doesn't miss fish. 3:18.066 is the time
@TheIslander it could. but still, that is 13 seconds where the game is loading. also the way we have been retiming runs was garbage. my wr when I retimed it (first frame mike is in the hub, last frame is first frame when mike is touching the flag, it came out to 3:34.400. we just need to fix our lrt timing in general. this 2 second difference crap won't cut it anymore
i've been messing with loads when entering levels, and it actually varies by a few frames. Not sure if this is because of lag from the video or the game lagging.
Edit: It's different for each one
how did the second best mike player find this
if you do the levels in the order of 1, 4, 5, 2, 3, then boss, you can save up to a half a second.
Pros: You can get more runs deep because you play 4 and 5 earlier
Cons: You play 3 last, which will be harder to complete on good runs
any ideas? start theory crafting here (needs to save at least a second)
P.S: Mewless doesn't really save time because you can just bump the cloud to line yourself up
i'll go live on my yt and start looking for timesave
Ok. I might do a run or two of him
Level 4
if you get record in turbowarp, once to leave the cloud var is deleted
also, cloud variables are only stored in scratch, so only runs done on scratch are considered records
also level 6 has been proven to be possible