how do you know that when it isn't written anywhere on the board yet (is what i'm saying), but thanks.
Oh yeah, also good to clarify to play it in PAL speeds in the rules if it was a PAL only release. Also which emulators are allowed, etc.
When does the timer start, when does the timer end. Ones that make sense to me that have been used are as you press A to begin the game and the first frame that the zool team appear on screen at the credits.
Ha, yeah I was thinking of the original official turbo hardware. And yeah, you can have a turbo mappings even on 'original mode'. I think the only difference is that the new mode has rewind available and lots of continues.
It's true that anyone could have some turbo on the CURREnt leaderboard without detection , so there's not much to be done. It's not a huge community, so I think saying this is allowed but with 'no turbo' in the rules is carrying on the trust we have now but we get to have more interest from the new release. OR at least 'no turbo' in the glitchless rules (posssibly?? otherwise noone wants to learn any% haha)
There isn't a way to see for certain, no. There is not a lot of advantage to it though. This is now an easy way to legally obtain the game, instead of having to effectively pirate it to run it on an emulator. In my opinion, Emulated runs using keyboard already have a bigger advantage than original hardware, because of being able to precisely use arrow keys/press directions at the same time that would be more difficult or impossible on a dpad. The Switch's only massive advantage (depending on your consistency at pressing a button frame perfectly) is always having a 50:50 chance to get castle 1 skip, but then that is negated by castle 2 skip not existing anymore, so all runs for that category would have to be 2 minutes slower anyway.
The rest of the game that isn't the turbo-buttons is exactly the same. Sure, we can say "don't use turbo" in the rules, but that doesn't stop anyone from using it fairly undetectably. So my vote is to just let people play this official version however they want. I don't think it gives a big enough advantage over any other method.
ok, so I can confirm:
The last castle skip is patched. (maybe a new way involving ladders, like the first, can be found).
The first castle skip works 50% of the time with turbo-jump (it jumps every other frame).
turbo-jump is also helpful for flying helicopters perfectly ;)
I say this one should be legal, as it allows more people to get into the game, while not being able to do the final castle glitch means it doesn't have an overall advantage. (oh i forgot about glitchless- where having a 1 frame jump tap on command with turbo is an advantage.. hmm)
So this is released on the switch now! It seems to almost exactly the same and emulated, but with some extra modes and quality of life stuff.
However there's also mappings for turbo-attack and turbo-jump available! What do people think of that? Allowed, from an official release? The turbo jump would allow the first castle skip to be free I think. (or maybe 50:50 if it's once every 2 frames?). Anywhere else while playing levels normally the turbo-jump is basically like a free 1 frame tap jump whenever you want ;)
I've found that the pausing to skip text boxes and first castle skip are still there. However I think the 1 block opening at the back of the final castle has been patched out (haven't checked that one on "original mode").
Thoughts on what? You've given no info on it at all :S
there are weekly challenges going on here! The first of which is speedrunning The Outpost.
Added a save file in Resources for people who don't wanna wait around/ don't know exactly how to set up
General descent discord! some speedrun convo happens there too
Aha, I'll look into it. My fault for trying to set it up in tabs like this.
There we go, Fixed
Just leavin a reply to let people know that there are ILs! click on the link on the left side!
You say that Retro and later than rebirth .57 has a this partially changed/you have to set it up a different way.
But my files are rebirth .58 and using the most recent retro, and I can set this boss exploit up the normal way?? Folder screenshots:
So this is prior set up and seems like waiting for a global timer. Should it be allowed etc etc?? Will the game have to start being timed from opening the exe?? Discuss,
The boss robots can be kept in the same place by leaving the game running for long enough before arriving there: