hey everyone! do you have specific rules or suggestions for dolphin version and/or configuration?
Yeah, we currently have emulators banned. But I personally think that allowing them (or at least doing a separate category) will help the community grow since the game might not be that easy to get.
This is kind of an old question in the community. I personally have nothing against Emulators, but if we allow them there has to be an standardized config and version.
I recommend you to hop into the Discord channel to discuss this =x (a lot of people don't read the forum) https://discord.gg/dmXtbxJ
Just to be clear about rules, when do we stop the timer for Individual Levels?
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When we reach the first "fade to black screen" after completing the chapter (losing control of the character) (this option allows you to leave the final cutscene in the run if you want)
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Or after we skip the final cutscene using Start
I hand't run the game yet so I really don't have an specific opinion.
In any case, by my experience in other games, I think you should stick to RTA or IGT depending on which one is more comfortable and fun to play with. Then in the future is there's a good amount of runners that want the other method, a new category can be implemented for that (considering they'll be super different and not fair to compare against).
woow that page is an amazing discovery!
Maybe it should be on guides or resources so it doesn't get lost
Hello there!
question for the MS-DOS runners: where can I find a ROM for DOSBox? I've only found shareware versions that don't include all the levels.
Thanks!
update:
I uploaded the version of DOSBox that most runners use to speedrun Hocus to the resources (0.74). Instead of an external link, the download now is a folder with a README full of instructions to have an easy setup.
The instructions worked for me in a friend's computer. It would be nice if anyone else can test them.
Hello everyone. In my latest upload of the autosplitter I made, I included a feature that allows Livesplit to measure In-Game Time in Hocus Pocus. With that, I corroborated that I've always been "losing" real time due to different loading times (which depends on the computer).
I added an In Game Time column to the leaderboards if anyone else wants to use it. The places will still be ordered by Real Time since the autosplitter is pretty new, most runs are on RTA, and I don't know if people would like to change to IGT.
On the next weeks I'll try to get the static addresses of the steam version and maybe other DOSBox versions so the autosplitter can be more accesible.
Pandora~
I still think we need more opinions to decide whether we'll allow key-mapping or not (controller is a particular instance of keymapping).
So, as some of you might know, DOSBox has an option for key mapping. This allows players to change the native key configuration (controls for moving, shooting, jumping, etc) to either any key on your keyboard or even to a controller plugged into your PC.
While this option can be more comfortable for playing, it also allows the player to do unfairly easier setups for bonus glitches (in both keyboard and controller).
On the other hand, one can also do "instant" bonus glitches setups using macros, which it's also super broken.
My opinion on this is to ban both macros and key-mapping. I think that's the healthy option otherwise using macros would be a standart to get top times, then just adding more unnecessary stuff for newer players.
I want more opinions before making the desicion though.
Pandora.
You mean for PSX? I thought that version didn't have special moves (correct me if I'm wrong tho).
In any case, I can create different categories to allow cheats, but I preffer to maintain "Any%" without cheats/special moves.
Alright \o/.
Now I'm more familiar with the PS version. I think going from new game to fade to black in timer is the most accurate timing method. I put those same rules in Single Levels, timer starts when entering the password from Load Game, until screen fades to black.
Hello!
I decided to expand the leaderboards to also have individual levels.
The timing method for SNES is:
- Timer starts when the password is selected and ends at the fade to black at the end of the level (this way the loading is always consistent).
Edit: Rules for other platforms
The timing method for PS and Saturn is:
- Timer starts when the password is selected in "Load Game" and ends at the fade to black at the end of the level (this way the loading is always consistent).
The general rules are the same than for Any%.
Hello!
Since there's no Discord for Lost Vikings 2 I decided to put a channel in mine's where we can talk about it.
After discussing in the Discord we took the decision to make a 'No Items' category (Any% without using items).
Also, we reach a consensus for a definition of 100%. We consider that what defines 100% are all the things that you can "unlock" in the game and that are save for post-game clear (creature battle).
These are only two key things:
- Learning every technique that CAN be learnt (every punch, kick, and technique except the kick reversals and finishing moves). It is not necessary to execute all of them, just unlocking them in the Technique Menu.
- Fight at least once against every kind of Hybrid, so all 40 get unlocked in Survival.
I'm still routing 100%, so I wont put it on the leaderboards yet (unless someone shows interest on it).