Темы
OrangeCrix8 years ago

Not too long ago I figured out that there was a very minor difference between using V-Sync and not using it. With V-Sync enabled, you won't be able to jump to the maximum height when you do a buffered full jump after a short hop or land with a low downward vertical speed. This is true for both versions... I remember Noclip having this problem and thought it was just bad play, but it seems to be a huge problem for people who want to cut corners to optimize their times. If you still are unsure how this works just ask and I'll try to explain it differently. Any opinions on this are appreciated.

Yes, this means that my 4:45 non-steam apparently didn't use V-Sync, even though we encourage everyone to use it.

TL;DR: V-Sync occasionally causes problems with buffered full jumps.

letcreate123, MarioBataliJr и 3 другие нравится это
OrangeCrix8 years ago

¤This thread is specifically for Krisu (and anyone else who cares), as I have no other way to contact him.¤

There seems to be some partial misinformation as to what exactly happens while executing the death clipping glitch. As you all know, it requires you to have a minimum distance between a checkpoint and a ceiling. As I've found in my understanding and experimentation, contrary to what some may think, there is no mashing that is required to execute the glitch. Instead, what determines if the clipping happens is actually right as you die. During re-spawn time, whatever buttons you press will be "stored", delaying the input from happening until the re-spawn is complete. This "storing" action happens in many places where there is a delay. Such occurrences include: At the start of the game, while you pick up an item, and in this case: beyond death. With this knowledge in-hand, it's determined that all is required of input during re-spawn is that you do a back-flip. Simply press both left and right buttons at the same time (to do a stand-still backflip), then press the direction you wish to move when you re-spawn.

Feel to ask any questions if something wasn't clear, I hope this helps you guys.

TL;DR: No mashing is required when doing the death clip glitch. All you need to do is time the first back-flip correctly, back-flip in death with left/right pressed, then hold a direction or none at all.

OrangeCrix8 years ago

So I was recently doing some testing in the game (routing, glitching, etc.) looking for things that could make for a time save. While I was doing standard movement I managed to do a Wall Clip without use of the back flip death technique. This is where it happened:

http://puu.sh/iDXs3/ae37d9ae45.png

I was simply coming up the bottom at high speed and ended up clipping through the ceiling where I am standing in the picture. Have any of you guys experienced this while running/testing? If you have any idea how to reproduce this, feel free to contribute.

Edit: I figured out part of the glitch. What happened is: when you jump up and barely land on a platform, the game will teleport you to the ceiling, almost like a vertical zip. This can be done fairly easily by using a visual cue and then back-flip wall jumping to the platform. I haven't reproduced the wall clipping part yet, but I presume it can be used anywhere as long as you have the back-flip ability. One place this combination would be useful is at ending of any% when it transitions from purple to yellow, you could clip into the ceiling and be brought straight to the end. I've tested this in other places and it turns out that you can only use it where there is a ceiling above you. If there's no ceiling, the game will crash because you'd no longer be in-bounds of the screen.

О OrangeCrix
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