I recently submitted a run that clocked in at 46m, but for the life of me couldn't figure out why it was slo slow compared to the other runs ahead of me. I've just put my vod and the current WR side by side, and my PAL run scrolls through the level significantly slower than Chubura's JAP version. I think it's fair to say the PAL version runs a lot slower than the NTSC ones and as such I propose putting PAL in its own category.
Hi btw, I'm MoD and recently discovered this game thanks to a friend suggesting it and I'm blown away by how awesome it is ^^
Hi all, hope you're all well.
Despite the title, I'm not about to go on an angry tirade - I'm looking to get some feedback on a rejected run. What's the normal process of this - do I contact the moderator who verified the run, or is there some other process of appeal/discussion? For clarification I've been told that my run had a pause in it(I marked my run as having pauses in, just want to know what made this particular one a failure) and I didn't show the Retroarch core in my recording - which I'm happy to do, but it'll be a 3 hour long VOD from my Twitch channel - or do I have to do a "close content" style restart every time I start a new run?
Edit: I've checked out a few other run videos - none of them had either Retroarch or the core visible anywhere. Why were these not rejected? Again, not angry - just want to understand the process so I don't get caught out again.