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Texas, USAMedTechSpurs3 years ago

I agree sir. Did anyone ever reply to you? I have the game on Saturn and would like to run it as well.

NerdyNester нравится это
Texas, USAMedTechSpurs4 years ago

See the complexity of the difference between different emulators below, from the speedrun.com Sonic Forums: They are comparing the Sonic 1 Demo on multiple different emulators as well as console.

S1 Demo playlist on many platforms: https://www.youtube.com/playlist?list=PLZxm5GLYbrJfntOEN-FP2NX7O1CE5Zrh8 It gets really complicated, however from casual viewing:

  • Model 2 appears to be the same as Model 1
  • Fusion is quite a bit faster than console.
  • Retroarch is somewhere in between the two.
  • Higan is fastest and Exodus are somewhere between Fusion and Retroarch
  • Bizhawk is slightly faster than Retroarch (which is odd a they both use the same core).
  • BlastEm! appears to be on par with the Genesis, even with the console gaining a slight advantage over it as well. I've started creating a spreadsheet of the timings from the S1 demos, which has the key bits filled in currently (Console, Fusion and Retroarch). Based on these readings - but need to do demos from S2 & S3K as well to get a proper gauge, I would suggest multiplying the time in Fusion by 1.00441, and in RetroArch by 1.0027 I don't know if the special stage in S1 uses a different video mode, but all emulators appear to be quicker than console (except for BlastEm!). If we take the Special Stage demo out of the equation and those multiplications into account, we get very similar times to console. Again ,need the other data to make sure. We also need to take note that the refresh the console uses does not translate 100% into 60 fps video - hence why there are two different times for SY. https://docs.google.com/spreadsheets/d/1vuKFn9RqW8Hi8Bn71Q-c2Q-cNyfgmyregZVGNk74pKg/edit?usp=sharing The calculation isn't meant to be perfect but hopefully bring the times more in line with console. 🙂
Texas, USAMedTechSpurs4 years ago

I don't think that console and emulator should be separated for several reasons:

  1. It is difficult to see who the overall leaders are and how different runners compare with each other, toggling back and forth between console and emulator to see the best times is really annoying

  2. All of the sonic games list console and emulator together. This seems to be the standard way to do it for Genesis

  3. Separating emulator runs does not make it fair for emulator runners - because some emulators are faster than others (see next post below)

  4. It discourages runners by making emulator runs seem less legitimate. It also makes it less fun to run on Genesis console because you don't have visible competition. You can still toggle back and forth to emulator and compare, but this is really annoying

Overall, it makes far more sense the way it was before. The way the leaderboard was before, you could still easily see who is running on console versus emulator and make your own judgments accordingly.

If you are really interested in run fidelity, emulator players should have to specify which emulator they are running. Even then, it would make sense just to have that information listed on the full leaderboard,, not make different leaderboard categories (Console, Steam, Genesis Plus GX, Fusion, etc). This waters down the whole leaderboard and makes it less competitive and fun

Subsonix и Mr_Tomahawk нравится это
Texas, USAMedTechSpurs5 years ago

I agree with Slavicus. I think there should just be a separate “double character coop” category. I don’t think the runs should be deleted entirely however.

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