A patch was released today that will affect speedruns. In some cases, the old version will be faster (Chiyari cheese is a lot harder now, and I've heard Suika's spell can no longer be quick-killed, for example). How should this be handled? In my opinion, a custom variable should be used for old versions and they should be hidden by default or given a separate leaderboard.
It seems that the 2nd phase of Yukari's spellcard when you fight her in different versions is a bit different. In older versions she goes straight to launching black bullets, where she is more vulnerable, but in newer versions she launches a round of regular bullets first. (Compare my Miko run with others for reference.) I am not sure exactly when this change was made, but it does affect the length of Marisa, Mamizou, and Miko's runs, so I suggest a leaderboard split.
To be discussed further on the discord
Any% Inbounds
Complete the game as fast as possible. Clipping through walls by any means is not allowed. (todo: better definition)
100%
idk lol, what progress does the game even track and consider meaningful? At the very least, everything from any% as well as all Perry finds, all fetch quests/optional collectibles, and all stars+upgrades on the race courses. Another possibility to consider is repairing every object in every world. Also, should the run be required to end with the Perry minigame, or should we impose a bunch of different timing rules for all the different ways a run could be completed?
100% Inbounds self explanatory
Hi, I would like to use LiveSplit for a non-speedrunning purpose (obviously) and I was wondering if there were a way to reverse the timer so that it considers longer times = better?
What would be the conditions for a 100% category in this game? Potential requirements: ¤All custom parts collected and added ¤All repairs ¤Some requirement regarding the Candace minigames ¤Out-of-bounds glitch is banned completely
Which of these should be added? And are there any that I'm missing?