Темы
Lite7 months ago

it turns out that we don't need to wait for the pace to slowly increase all the way from 1 to 8. we can call Mo out on pace 1 and then proceed to blow the whistle 7 more times before running back towards the elevator to trigger the mesh wall to collapse. that's the only difference between this and the old route, the new route simply removes a vast majority of the RNG (waiting for increased paces) which seemed uncontrollable.

just wanted to know if anyone considered this to go against the nature of a No Major Skips category, so absolutely feel free to share your thoughts on whether this route should be allowed. thank you! I included a video to my run showcasing it, with the new route appearing at 7:02 (timestamped in description)

Ellimist и Vynnada нравится это
Lite8 months ago

hey everyone, I discussed with Ellimist & Vynn and came up with the idea to split the endings into Any% and No Major Skips for now. there's definitely room for the game to get more skips, tech, glitches in the future (especially with the game being actively updated) so I'm sure the rules for NMS will need to be redefined in the future. just thought it'd be nice to have a longer category with routing decisions and all that, so there's room to modify the rules or add any additional (misc?) categories if anyone has any opinions on the matter :D just let us know here or in messages.

speaking of messages, is there any interest in creating a discord? we could probably keep track of all the updates here in the forums but if a need/want comes for a server we can absolutely open that.

Coukaratcha нравится это
Lite3 years ago

so the ability to skip past bodies laying on the ground, small gaps that need loose boards, or npcs has already been known because of the Vita version's ability to do these tricks. it's done via pause buffering and then moving past the barrier before the game fully loads everything back in. I watched Just_Samu's Vita run of CH1 and noticed how laggy the game ran in general so I tried limiting my FPS to like 15 on the PC version. funnily enough, you can also clip past these barriers but not in the same way that the Vita does. having low fps just skips frames of animation in your characters movement so it's kinda similar to the teleporting around that happens in FPS games when you're dropping packets. you can just push past certain barriers without pause buffering, 10 FPS seems to be the sweet spot for letting you move with some control but also clipping quickly past the barrier. I've found skips in CH1 thru 4 so far, this equates roughly to like 2 minutes with CH1 accounting for half of that. since it doesn't change very much of the speedrun and you have to use an external program to limit your FPS, we're holding back on putting any runs with this on the leaderboards. if any interest develops in using FPS toggling though, we're willing to allow it but since I'm the only one that was interested at the time we're holding off for now.

I used MSI Afterburner's RivaTuner Statistics Server to toggle my FPS during play. I'll post a guide on how to use this in the guides section of this board. go find some sick clipz

О Lite
Вступил
10 years ago
Онлайн
today
Времена
193
Сыгранные игры
Zelda II: The Adventure of Link
Zelda II: The Adventure of Link
Последний рекорд 11 months ago
65
Времена
The Legend of Zelda II Category Extensions
The Legend of Zelda II Category Extensions
Последний рекорд 1 year ago
22
Времена
Threshold
Threshold
Последний рекорд 6 months ago
21
Времена
Signalis
Signalis
Последний рекорд 1 year ago
16
Времена
Alien: Isolation
Alien: Isolation
Последний рекорд 6 years ago
14
Времена
Paper Lily - Chapter 1
Paper Lily - Chapter 1
Последний рекорд 1 year ago
13
Времена
Corpse Party: Blood Drive
Corpse Party: Blood Drive
Последний рекорд 3 years ago
12
Времена
Ghost in the Shell
Ghost in the Shell
Последний рекорд 3 years ago
10
Времена
Модерируемые игры
Zelda II: The Adventure of Link
Zelda II: The Adventure of Link
Последнее действие today
288
действия
The Legend of Zelda II Category Extensions
The Legend of Zelda II Category Extensions
Последнее действие 3 days ago
91
действия
FAITH: Chapter III
FAITH: Chapter III
Последнее действие 4 months ago
40
действия
Threshold
Threshold
Последнее действие 6 months ago
34
действия
Corpse Party: Blood Drive
Corpse Party: Blood Drive
Последнее действие 13 days ago
19
действия
FAITH
FAITH
Последнее действие 5 months ago
10
действия
The Legend of Zelda 2: Link no Bouken
The Legend of Zelda 2: Link no Bouken
Последнее действие 3 years ago
3
действия