That makes sense and I never thought about it, I'm not a mod but I'm sure someone will add consoles
I think spade wanted to make a guide on it, Idk, but I'll try to explain it here, first of all the glitch is not exactly a wrong warp, it loads a weird file (something.c99) like it was a savefile (also it only works in the amiga version iirc, regardless amiga is faster), so first thing you need to do is set up this file (before even doing runs). To setup the c99 file you need to play the game till the last moment in which you can interact with your inventory (right after using the voodoo doll against LeChuck), then you need to get as close as possible to a door, the prostrat here is to use the doll then walk towards a door and before Guybrush reaches it look at a random object in the inventory, Guybrush will stop inside the door, now look at dread's map, this will create the c99 file, now you are ready to do runs. The glitch is easy to execute, you need to do as the WR does, so basically playing in lite mode, getting out of scabb and going to booty, buy the map piece, go to dread and select phatt island, now you are ready to perform the glitch, just skip the first cutscene (the one in which LeChuck is angry that you got a map piece), you'll find yourself in another cutscene (the one in which you travel to phatt island) during this second cutscene click anywhere on the screen, this way you'll load the c99 file and you will "wrong warp"
sinking the ship takes a lot of time (you basically need to set up the catapult again because no matter what, you need the bananas), also I think the final cutscene is either longer or tied, so it's not worth it (but we could time it I guess).
I speedrun monkey island 1 and 2, one thing the community always try to do is performing actions while walking, I noticed this doesn't happen in deponia speedruns (from what I saw), so I opened deponia doomsday and tried, I saw that rufus stops if you open the inventory, but if you click a destination right before opening the inventory he continues to walk, I don't know if this works only in doomsday or if it works in other games of the series, but it might be really useful
thanks, I didn't know about the different versions of scummvm, nice to know
Sorry, Stan's dialogue is ok, for some reason in one of my savestates that dialogue is a bit different, but buy following the guide there should be no problems (at least I understand why I've lost a couple of runs on Stan)
Firstly, hi, I'm Leolitz, in the last few days I tried to speedrun Monkey Island (before I submit a run I want to have a semi-decent time first), I might be wrong but I noticed a couple of errors in the guide, the first dialogue with the shopkeaper should be 3,1,1,1,1,2 instead of 3,1,1,2 and the last dialogue with Stan should be 3,3,1... instead of 3,4,1...
I also wanted to add a small optimization that I've found, when the shopkeaper opens the safe there's no need to see the last number of the combination, once you enter the first 3 you just have to push until the safe opens, this way the shopkeaper's animation can be skipped earlier
I was midly interested in speedrunning for quite some time, more on watching people speedrun than to do it myself (I've always hated the mental pressure of time in videogames) but lately I've been watching a lot of interesting videos (thanks to summoning salt) about the subject and it seems so much fun to speedrun that I decided I had to try. I don't have much time at the moment but I hope I will improve my (incredibly unreliable) skills. Ps. i almost forgot, for now I'm focusing on a game called Kororinpa, I remember trying to finish each level as fast as I could when I was younger and now that I'm slowly learning to speedrun it I'm having a lot of fun