Btw to time a run, you can copy the debug information in youtube and look for the "lct" var. You can go frame by frame with "," or ".". Then go to the frames when the game loaded and when the game hit 1million pounds. Take the diff of both lct vars and you have the seconds of the run.
Where exactly does it say to use livesplit? i mean i tried the autosplitter but it didnt work. But no rules states that. i provided you with timestampts even.
I really wanna join this community and speedrun it... but i cant.
I would increase the number of players by one, thus destroying the 69 count.
So whats the greater good? Joining, or funny number.
i have a new idea for a category that seems Speedrun.com-Rule-Worthy.
What about a 100% Category where you need get every Achievment in the game. That means unlocking all the hidden tiles and then getting the achievments. Not in a single game obviously but just in 1 sitting for a reset (you can reset your progress in the settings). It feels like its a long Category but thats the fun of it lmao
Mh i looked for a while, but without getting too much into detail... I cant find a consistent pointer that holds the transitional value that i can use...
But i agree in general, its more consistent to time for the frame at the top right, but i might look deeper into it if i can somehow access that transition value aswell but i think for the near future the autosplitter will be inacurate in this regard, sorry :(
I can look into it, if there is another pointer that holds the transitional value
Ohhh yeah you have a point.
I mean if the last tile placed is having a matching edge you can determine the placement by looking at the indicator. When it "glows" white its not placed yet. Idk how sufficient this trigger is tho.
rather than tallied over
The "tailed over" is 'just' an animation. The Autosplitter uses the Point-State of the game and does not somehow "count" the points itself. The Game just displays the points in a delay.
Programmatically the moment you place the tile that gets you to e.g 2k, the points-variable ingame is set to the new point-count, but the displayed value (top right) has a little animation in it that probably lerps from the old to the new value. Now its the question do we count the displayed points as the actual "points" that should be reached, or the internal point-variable.
I think setting the last tile that gets you internally on 2k is a better trigger to determine the final time. it doesnt really change anything with cheating aswell i think. You can still validate that the last tile actually gave the correct amount of points and the video should include the counter at the top right reaching the correct amount of points. Maybe im biased tho because its way easier to write the autosplitter on the internally set point variable.
I totally agree with the milioseconds part.
And for the First point counted i dont really see wheres the difference tho, i mean yeah technically if you place your first tile with two wrong edges you get zero points and its different but other than that its kind of the same (?)
I actually created a AutoSplitter so you dont have to manually start/stop/reset the timer, i currently actually use the points to determine the game state so i guess your 2nd suggestion makes sense aswell.