I remain in favor of the added difficulty, I think it makes the run stand out among the other categories.
Any updates? I see the deathless run was accepted, however the 100% remains pending? I do not see it was rejected as of yet?
I think you need 7-8 rations to comfortably make it through the canal.
Good timesave idea on the hostage behind the twins.
All depends on where you are at in the run, a deathless route would seem to favor the trucks, unless you just happen to be ready for endgame as you are near the canal, which would seem likely. Walking all the way out of building 2 from the canal, then down to the truck, would be slower than just exiting in the back through card 7 and crossing the desert. Getting the compass does require additional trancreceiver calls though.
Hoping it makes the cut, pretty sure I got everything. 1 death! Was on deathless pace until I got sniped. Let me know dunnius!
I like it and thank you for the clarification. Im not sure about removing the trans receiver, it does make the run a little more tedious, but also more fun. Im on board with the zero quantity weapons however.
In my run I did save the fake dr pettrovich, i exited the room, then reentered and shot him? So you cannot shoot him even after rescuing him?
Looking to organize a mini-marathon of sorts focused exclusively on the SaGa games. I feel this is the forum to announce it as most of the runners here also run other SaGa games.
If enough interest is generated, the next step would be to start a discord. Thoughts?
Catklaw has been added as mod to restructure the leaderboard, welcome.
Have been divided into Time and Score. After a long debate, it was decided this is the best protocol.
With the addition of the score category, time can exceed the current WR listed, as long as the population can go higher.
The time category remains unchanged and the rules have been amended for the new category for clarification.
Hopefully we will see more runner attemtps!
Confirmed new WR! Looking forward to exploring all the other categories!
Its shaving a lot of time off of my runs, and it is considered legit. The new 4 robot run uses it. It is especially useful when you have a NPC with you like Ki, and your chance to run goes way down.
On the older consoles, you start and get an encounter, then 3 steps, another, then another with 1 step or a reset. The 4th encounter comes 36 steps later. This is how most people get the Seven Sword to drop as the Haniwa is the 4th encounter on the last floor of central shrine.
After the 4th encounter, you get the longest series of steps in the entire table at 65 steps. In testing, this can be exploited to ensure you will not lose time on cant runs, or surprise attacks. It can also be used when you know you are close to getting out of a dangerous area, to ensure you get out quickly with no unexpected attack.
After the 3rd encounter, I simply start counting up in my head, I dont count every step, I just estimate. Then I will save, 3-4 steps before I know the encounter is coming. Again this is situational and works best when you have the NPC with you, but it saves a lot of time, especially early between Mr.S and Ki.
In testing, this also revealed it may be possible to manip a Karate, Jyudo, or Sun Sword drop on the first or second encounter. Depending on your equipment and manner of attacks, any physical item between punch and karate could drop, or any of the Paladin drops, like Defend, Samurai shield, or Sun sword. Obviously the only practical use of this in speedrunning woud be for a specialty party like 4 robots, and the only truly useful item drops would be Sun, Jyudo, Karate, maybe X-Kick.
More testing to come.
Due to increasing submission of runs from various platforms, an entire overhaul of the leaderboards is taking place It was not possible to merge, or label categories within categories for the full game leaderboard. I could break it down into tabs, with SNES, Genesis, etc, but from there, I cannot assign sub categories such as difficulties and mystery racer. This can only be done from the level leaderboard.
Please be patient as I import all runs to the categories they belong.
Had a run recently submitted, first one played on the Sega Genesis! As timing is different from SNES to Genesis, a new category had to be created.
By popular demand, a debug category has been added. This means that any runs under the full game category, with debug enabled, will be removed, I am going to do my best to move them all to the proper category, but some may be lost due to old or expired links.
Any further questions please post here.
Upon further consideration, I am leaning toward making this happen. The only issue is making sure things do not get too crowded here and we do not lose any of the currently submitted runs, I will have to overhaul the currently used format here. Will begin work on this in the coming week, look for updates!
Categories are a bit tricky for this game. It will be considered.