Комментарии
тема: Super Mario 64
BootlegPickle7 years ago

Well, I can say that all Taiwanese games I have found are in English or Japanese. I know Pilotwings has at least a Japanese language title.

тема: Super Mario 64
BootlegPickle7 years ago

Yes, you may do runs from reset, the timing rules have been modified such that there is no longer a(n erroneous) penalty for using reset. Of course, you still need to capture the game. :-P

alaris и GothicLogic нравится это
тема: Super Mario 64
BootlegPickle7 years ago

It's very cheap to get replacement sticks, bowls and gears from kitsch-bent. All are manufactured to OEM specifications.

тема: Super Mario 64
BootlegPickle7 years ago

Replacing the shell is certainly one way, an alternative is removing the tabs in the n64 itself. Though I couldn't imagine harming a poor innocent n64, so I just bought a JP one too.

тема: Super Mario 64
BootlegPickle7 years ago

The image at the top of the thread is the variant in English, and its cartridge art is the same as other English releases. The version I own is the Japanese language variant. as you can see its art matches that of Japanese carts but is a Taiwanese release, unfortunately I do not have the box and the cartridge was in the condition seen when I purchased it: https://i.imgur.com/t7JBR5t.jpg

тема: Silent Hill
BootlegPickle7 years ago

lol Aaron, it's the most egalitarian approach for sure.

тема: Silent Hill
BootlegPickle7 years ago

Hello friends,

long time lover of Silent Hill runs, and had thought about doing a run but the leaderboards have me quite confused.

So, emulators are hidden, that in itself is not that big a deal; but it is the hiding of only certain emulators that has me confused.

Why is it that both PSTV and PS3 are not hidden? Excluding the original model PS3 released in NTSC-U/JP all editions of PS3 use software emulation. Similarly, PSTV, PSP, PS3 that use the PSN version are all emulators. Whether or not they are "official releases" they are emulators. Edit: Forgot Vita

If it is that emulators are hidden because they are unfair, then these should be transferred to a different category, including the consoles I have listed.

Anyway, it appears that most of this is moot, as the in-game timer is supposedly very good. This would mean that the emulators, if they are faster versions, then the runners would be at a penalty, not a gain as they would have less time to respond to things.

Lastly, if emulators are to be permitted, a solid clarification of what settings are valid should be made. If it is that they are jank, detail the jank settings and forbid them. (Edit: I should note that there is some clarification for ePSXe, but not for others)

Thanks, crazyjesse

ReavzAU и CursedToast нравится это
тема: Super Mario 64
BootlegPickle7 years ago

Brawler doesn't have the full range of motion and the diagonals are much closer in than they should be.

тема: Super Mario 64
BootlegPickle7 years ago

No run ever requires a timer. The run can and will be timed afterwards.

For some runs it's really important to know what you're doing but if you want more practice, hiding them and keeping the data like paintophobia is a good idea. It will allow you to see how you went, rather than how you are going. I also really like using the balanced split option in LiveSplit as well as it's essentially your statistical PB. It can really inform you where you're lacking typically.

paintophobia нравится это
BootlegPickle7 years ago

Thanks for the info peeps. I don't know what this Hyrule Field glitch is either but it's good to know.

BootlegPickle7 years ago

Hello friends,

so I was wondering some things about the iQue with regards to the latest route. It is my understanding that in the current 100% route uses Wii VC as it does not crash when adult Link draws a deku stick and instead replaces it with a giant's knife. It was this coupled with some other VC only aspects that made it faster overall.

I was wondering, as the games are essentially both v1.2 roms, albeit with different text, whether the iQue player would be capable of doing this route also.

Furthermore, is the current any% route Wii VC? If so, would its route be compatible with iQue?

Thanks in advance, Jesse

тема: Super Mario 64
BootlegPickle7 years ago

Why would THE GothicLogic ever lie? This decision is completely legitimate and completely uncorrelated with the day that it was posted. I can't believe you guys would ever even suggest such a thing as this being fake. smh

Merl_, Epsilon, и Sklitterbeer нравится это
BootlegPickle7 years ago

Alright, glad we cleared that all up. Thanks.

BootlegPickle7 years ago

Hello friends,

I was wondering if it would make sense to be more detailed in our definition of "any% no credits warp".

I've been thinking about running this and something which isn't featured in the run is the elevator glitch used in the any% credits warp. Clearly the use of the glitch to beat the game is banned but the glitch used in the elevator works on all elevator screen transitions, not just the one after the first warp hole/hall.

I have not tested them all out but for instance the elevator that takes you to the first warp hall room, if the glitch is done on that transition, it takes you to the area just before the star crystal, so clearly it is not a glitch that always beats the game.

I was thinking about looking at a bunch of these and maybe routing them in. As I don't want to be disingenuous, I thought it might make sense to clarify the category that Dragondarch has submitted his run into. If however, there are no complaints then I'll just submit my possible future run in there. In the end, it may turn out that the glitch isn't that useful.

тема: Super Mario 64
BootlegPickle7 years ago

The Taiwanese cart is indeed an official version. The one shown is the second release in English, there is an earlier release in Japanese. There is also a Korean version.

тема: Super Mario 64
BootlegPickle7 years ago

Hello, I have a few of the Taiwanese editions of Super Mario 64, (before anyone chimes in, it is an official version of the game) and I was wondering what people's thoughts on them were.

There are two Taiwanese versions I know of, the first is in Japanese and the second is in English. I could only find images of the first variant http://i.imgur.com/pbZbj.jpg but I have the second one at home and will take a picture if requested.

As these are released for the Taiwanese market, they both use the Japanese shell variant, which is pretty interesting, an English game in JP shell for a Taiwanese market.

Similarly, there is a Korean version: http://www.koreanversion.com/hyundai/comboy64/super-mario-64 but I don't know much about that version.

Just wondering what everyone's perspectives were on this game, as far as I can remember, they are simply label variants for the JP v1.0 version. If I do runs with this version, would I submit them under JP, ROC, USA, or otherwise?

BootlegPickle7 years ago

Unfortunately I don't know enough about the run to know what will impact it. What I can say is that the point and click aspect is controlled by the Wiimote. It would also likely have disc speed related slowdowns, but who knows how bad, the filesizes might be very low. Lastly, I heard that autosaving is bad, but I don't know if that's a slowdown or just an annoying component. For the Android version I have no idea, other than obviously using the touchpad instead of a mouse.

BootlegPickle7 years ago

I was wondering if the Wii game was distinct enough to warrant its own category. I suppose that Android would also warrant its own in such a case.

BootlegPickle7 years ago

In the TAS this saves 20 seconds on that split and later apple throws are replaced by damage boosting. If the run ever gets really really close to optimal using current strats this is the next step. Right now it's kinda hard to get consistent in runs.

тема: The Site
BootlegPickle7 years ago

Hello friends, I went to update my description with a link to a higher quality video but because the only way I could do it was by editing my run, it got deverified and now I need to wait for someone to verify it again. Clearly a description shouldn't change whether or not a run is verified at least in my opinion.

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