Hello anyone that sees this.
As of this post, all runs submitted with be compared by In Game Time which is the time it takes to complete each course as reported by the game.
What this means is that any real time loading advantage that emulator could have over console will no longer count. (I'm allowing emulator so long as it doesn't appear to give an advantage during gameplay.) This also means that accidentally entering the review after a run wont result in a dead run as time spent in that will no longer count either.
I'll be reviewing each run to ensure that the correct IGT is applied before accepting the run, so if you dont have a good way to calculate the time, dont worry about it, I'll handle it. IGT takes priority over RTA, so a run that is a new WR without IGT will show as last place while waiting for approval until a IGT is added.
Feel free to reach out to me through these forums or on my other social accounts if you have any questions about this change or any suggestions for the leaderboards.
Have fun running :)
-Zzetti
Hello! I plan to run this game for the 12 Hour Challenge that will take place next weekend. I see that there are no runs or rules defined for this game to determine what exactly starts and ends the run. I would imagine that the start of the run would be on pressing Story in the main menu and it would end on winning the Robo Cup (before the grand battle story begins). Since I don't have a DS or 3DS capture card(yet), I plan to run the game on emulator. Currently the emulator I plan to use is desmume. In regards to completing this run and getting it approved on the leaderboard, is there anything else I should be concerned about? Anything wrong with the start and stop times or the use of an emulator? Thanks for reading!