Комментарии
Texas, USABig_Jim10 months ago

Hey, can you make either Blacksecret or I a moderator so we can adjust things? We're the most active members and we both have moderator positions on other FPS speedruns.

Until then, we need an extra column for load-removed times now on the leaderboard. It's a lot more accurate for this game especially.

тема: INFRA
Texas, USABig_Jim1 year ago

I'm not sure exactly what's going on there but I'll need to look into it, I didn't go back and check over already validated runs (especially ones that were on such an old version) so I didn't see that. It's essentially skipping over half the level because you're loading in at the default spawn point (what you'd get if you used changelevel). As far as I know there's no way to do this within the confines of normal gameplay so I'll have to figure out exactly what was done.

I also wanted to determine what counts as "current" version and get that updated on peoples runs with a correct version number. As it is it doesn't describe anything specific and can be confusing if the developers choose to update the game in the future.

EDIT: By looking at the repos, it looks like the last time the game was patched to change anything besides languages was November 2019, so any runs on the latest version since then can be lumped together. Not sure if it was 3.3.3 like it is now but I'd be willing to label them that way just for consistency sake.

I think I understand the method of save deletion used at the end of tunnels3 (was able to recreate it) and if that's the case I don't think it should be allowed, at least not in current versions of the game. As much as I'd love to skip boring rafting, it requires accessing features outside of normal gameplay (i.e. naming a save file). I do think it would be interesting to have a separate category for 1.x version runs since it's such a different route anyway, and it could be allowed there. Curious for other input on this.

тема: INFRA
Texas, USABig_Jim1 year ago

I should mention the only reason I never used r_portal_use_pvs_optimization 0 when I originally could have used it is because I didn't know it existed. I don't like the cl_showpos method because looking at numbers on the screen isn't fun or really in the spirit of speedrunning; however just being able to see where you're going by changing a rendering setting that's meant as an optimization is totally fine by me.

However I still think concepts like using r_drawclipbrushes should not be allowed as it lets you see something the developers did not intend. I know that allowing some console commands and not others is always going to be arbitrary but I think what has to be kept in mind is the entertainment value for the viewer and the playability value for the runner.

aleksandrnull нравится это
тема: INFRA
Texas, USABig_Jim1 year ago

I haven't checked on this stuff in ages but I just got back into attempting some runs of this game and I feel some things need to be updated in regards to the leaderboards here; the rules are out of date in regards to console commands and I'm turning auto verification on for now. I don't see any need to have to manually verify runs unless something happens that would show a need for it, which if that happens send me a DM on here (is that possible?) or in some other way report it and it'll get looked into.

тема: System Shock 2
Texas, USABig_Jim4 years ago

The big problem I realized after trying this myself is that you normally enter this area in a special state, where your body is extremely low to the ground. As far as I recall this is a necessary state later in the game to skip the recreation deck. While in this state, if you jump, you can no longer lean until you touch a ladder, therefor making this trick impossible with the normal route. If I'm misunderstanding something here, feel free to correct me.

Technically you might be able to do this same trick there but I haven't looked into it.

SpaceBotany нравится это
тема: System Shock 2
Texas, USABig_Jim4 years ago

This is really huge, now people just have to figure out if there's any way to make it actually speedrun viable, which is tough when it's such a short run and by doing this you're missing out on some things. And thanks for the detailed explanation, it will help with execution and thinking about how the theory might be applied elsewhere.

SpaceBotany и Psych0sis нравится это
тема: System Shock 2
Texas, USABig_Jim4 years ago

I think I did actually try to apply this to the engineering door but couldn't get it to work, wasn't sure if it just wasn't possible or if I was doing it wrong. I should note that you don't need to clip through the entire door, you just need to be able to lean through it to hit the button on the other side, and I know this is physically possible because I've done it twice, but I wasn't recording and I could never recreate it.

If anyone figures out a way for this to work it would be one of the last major skips (barring some kind of a wrong warp) along with skipping rickenbacker 1 using the grav shaft glitch.

There's still a huge issue of all the missed cyber modules you'd normally get but that can be worked out probably.

Texas, USABig_Jim7 years ago

Hi I ran this back in 2012 or whatever and thought about checking up on it today, I basically quit running this game because the developer kept releasing patches that made the game less and less viable to go fast in. I feel kinda bad that I might have a faster time just because I ran it on a version now no longer available. Not really sure what to say, maybe if the game is finally stabilized people can just agree to run it on current patch.

Texas, USABig_Jim9 years ago

Out of maybe 30 attempts, doing the animation skip then holding the action button has worked all but twice. Then its just a matter of doing the animation skip again after 3-4 shots and you should be golden. Some people have a lot more trouble though just depending on their computer, it's pretty dumb.

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