Темы
SloveniaApok6 years ago

Recently there has been some debate about two of the current rules. That being the “no mods” rule and requiring all videos to start when the “new game” button is pressed. The rule prohibiting mods seemed obvious when it was put into place as mods provide a way to cheat without really providing any positives. The new game button served as a good marker as to when to actually start the video to make sure the entire run is recorded.

However, the save state mod has the ability to restart runs without having to go to the men. This has caused some questioning of both these rules. The mod could save a lot of unnecessary time spent just waiting for the menu to load, but isn’t allowed due to the current rules.

There has been some discussion among the mods, but we believe it’s a good idea to hear what the community thinks about this, so I ask everyone to state their opinion on the matter in this thread. We don’t want to make a decision without people getting the chance to say what they think about this issue.

In the event of a rule change resetting using the save state mod would be allowed. Other mods would likely stay prohibited. We would also need to change the wording on when a run starts.

SloveniaApok6 years ago

13/04/2018 EDIT

Due to inconsistencies in the game physics caused by the instant restart mod the previous rule change has been reverted. For now, no mods are allowed and runs must start in the menu, upon pressing the "new game" button.

08/04/2018 EDIT

Based on community feedback we've decided to change the rules to permit the use of the Instant Restart mod by AS13B. The mod itself can be found in the resources page.

Instead of:

Time will begin upon completion of the loading screen after starting a "New Game" and Modding the game in any way is not allowed

The new rules state:

Video must include the entire run, from the initial panning motion of the camera and pot animation to the gray end screen and The Instant Restart Mod by AS13B is the only permitted mod. Using any other mod will result in the run getting rejected.

Please keep in mind that if you're using the mod and any irregularities that could arguably change the run in any way (such as a strange animation or incorrect respawn position) occur we will still reject the run, so make sure you pay attention. We believe this mod has the potential to make the game more enjoyable to speedrun, especially for those with slower PCs. Happy climbing!

02/02/2018 EDIT

Due to a recent patch making it possible to skip the credits with the space bar, pausing is no longer allowed under any circumstances on PC and only allowed on iOS to skip the credits.

Hey everyone. As the title says, we've made a small change to the rules. Here they are for snake%, but the changes at the end effect glitchless as well:

"You must ride the snake once and then complete the game.

Time will begin upon completion of the loading screen after starting a "New Game".

The Ingame Timer will be used, with completion time determined by the endgame screen.

Restarting the timer by jumping into the water at the beginning is not allowed.

Runs must be completed without pauses or quitouts. Accidental pauses before the credits may be permitted on a case by case basis.

The Barrel Glitch/Warp Glitches are not allowed.

No gameplay should be obstructed (the cauldron, character & any walls and objects the hammer is interacting with).

The following minimum video standards must be met:

Video source is from either capture card or capturing software (OBS, Xsplit, Action,etc) Video resolution is at least 360p and framerate is at least 25 FPS with no excessive stuttering or frame drops at any point. Endscreen is shown long enough to tell what the final time is. The video is not too dark or too bright to see the run clearly."

Gameplay wise the rules are the same, but we've added minimum video proof standards to avoid ambiguity and personal opinion when verifying runs. Hopefully this makes it easier to verify runs and makes it fairer for everyone.

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