Timing runs
4 years ago
United States

This is completely arbitrary, but normally the timer for a run starts when the player gains control over the character, so shouldnt the timer start when the score starts going up? I am pretty sure it is always the same amount of time from pressing the play button, so it should be very easy to just subtract however long it is from every run (I am not at my PC so I cant check exactly what that delay is.)

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