Инструмент: SPRT Drone-Spawning Antenna Names and their Drones
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SPRT Drone-Spawning Antenna Names and their Drones
Обновлено 9 months ago от Player209

A comprehensive list of SPRT drone-spawning antenna names and their drones. Information includes the range for spawning, the time before the first drone spawns, the time interval between new drone spawns, and the maximum number of active drones at any given time.

Post Scriptum:

  • Spawn Range is distance from point when drone spawns to antenna, and it spawns on edge of imaginable sphere where "Spawn Range" is it's radius. "First" means time from turning antenna on to spawning it's first drone. "Interval" means time needed to create drones after first one (like second, third, fourth - all other after first). Drones {number} means how many drones spawned by this antenna can simultaneously exist, not counting broken drones. After that it has drone names, meaning what exactly it spawns (what drone is spawned is chosen randomly).

  • Size of antenna, size of it's broadcast and other such things don't matter. To spawn drones, antenna must have corresponding "Antenna Name", spelling, be turned on, be functional and, most importantly, belong to a hostile NPC faction (such as SPRT pirates, SPID Great Tarantula not normally encountered in gameplay, or procedural generated NPC faction what is aggressive to you).

  • Antennas of the same name on same grid don't stack, instead they work as redundany systems. But grid can have any number of antennas with different names, each working properly and having it's own drone limit and other parameters.

  • Giving Antenna to hostile faction in creative mode is simple. But giving Antenna to hostile faction in survival mode is pretty hard, as doing so normally is supposed to be impossible. The first idea is making custom faction, making NPC member in it, giving blocks to custom faction, leaving faction (make it hostile to you by attacking faction's blocks or make it hostile to someone by declaring war on him/it before leaving). You can think of other bug what would allow it.

  • In Singleplayer, to qualify as "hostile", faction must be hostile to player. However, no one checked how game handles hostile NPC factions in multiplayer. To qualify is "hostile", does NPC faction needs to be hostile to all players, to one player, or "hostile" mechanic ignored entirely (meaning even NPC faction friendly to everyone could spawn drones)? That needs to be checked.

  • In Singleplayer, you can take hostile NPC faction, turn on the "accepting peace deals", then send peace deal, making it neutral; also can turn on automatic faction member recruiting and pend joining faction, becoming it's member. If that's not possible, you can grind down ships of non-pirate NPC's, gaining reputation with pirates, and becoming neutral and then friendly with them. In that case NPC pirates won't attack you, and peaceful NPC factions are much less dangerous enemy, but i don't know if game won't spawn pirate-like ships and bases belonging to traders.

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