PAL Full FPG
Just curious, does anyone know exactly why it works on PAL and not NTSC? My theory/guess would be that Mario can jump lower on PAL, but I'm not exactly sure that this is the reason.
I can't tell you exactly why but It has something to do with being able to clip into deeper into the block. And 50 fps is the reason you can clip deeper into the block. So full fpg is possible because of lower fps.
Отредактировано пользователем автор
I think it's mostly that Mario moves more pixels per frame in PAL to make up for the lower framerate.
Отредактировано пользователем автор
Lul_ecks_dee и zsjetu9 нравится это
Requirements for High-Level Any% Runs
Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.
- The run's full session must be included in the submission description.
- For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input
Последние запуски
Опубликовано
games:thread_reply_count
Опубликовано
games:thread_reply_count