Slope Clip vs. OoB
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Slope Clip vs. OoB
Обновлено 7 years ago от AlbertHamik

This isn't a guide, so much as a somewhat anal-retentive clarification for some people. But basically, among the few SkyNET runners there are, there's confusion as to what is OoB and what is the trick referred to as "Slope clip".

Slope Clip - When a player's physics go into the side of a sloped heightmap terrain and is shot to the top, regardless of if that puts you into an unintended area or inside of an objects' collision box. This can easily be done by sliding, run-jumping, or otherwise quickly propelling yourself into the side of a terrain slope. This trick only works outdoors, as that's the only place you interact with the world terrain.

OoB - Proper OoB is when you abuse game delay of combining slide speed (an unintended glitch in the game where your mouse gives you insane horz. movement when the slide key is pressed) and the pause key (literally the game has a pause option bound to the letter p that is not documented, or even rebindable ingame. It gives you brief delay when it's exited with any keypress or mouse movement, which actually makes it lousy for it's intended purpose compared to the escape menu).

When we go out of bounds, what we're doing is sliding into a wall, and spamming the pause key with hopes that we get ideal slide speed and delay to propel us across the wall boundary. This is somewhat difficult but we have methods of making it easier (higher DPI, disabling audio/quality settings in menus, holding the pause key and depressing it after a certain period of milliseconds).

So the tl;dr of this "guide" is simply: Slope clips are not the same thing as out of bounds. They exploit different aspects of the SkyNET XnGine and should be considered separate as such. Hope this clears things up.

-Albert H.

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