Retiming possibilities for different versions (Steam v.s. Ubisoft)
1 year ago

Did more research, its a hardware problem. Guess my laptop can't keep up with high end PCs. Following statements are obsolete.

Now I know that this would be difficult for completely different ports of this game, but both of these versions are on P.C. so I'm hoping a solution can be found easily. From what I have seen, the version coming from Steam and the one coming from Ubisoft (and other versions) use different FPS' and load times. [though its equally just as possible that my laptop cant run at the same speed of a high end pc]

Would there be any way for identifiable load times (Where the white rabbid symbol is on the screen) to be completely subtracted from all runs after they are submitted? It wouldn't have to be complex, just a set amount of time for each version. I really like this game but I have a hard time running it since I lose at least 15-30 just from load times.

Отредактировано пользователем автор 1 year ago
Tennessee, USA

the 32 fps issue is something regarding the audio engine, this is listed on the pcgamingwiki page here which is able to be fixed: https://www.pcgamingwiki.com/wiki/Rayman_Raving_Rabbids#Framerate_is_locked_at_32_FPS

we will not be retiming anything due to all versions being on the same board.

Ah ok, good to know.

Статистика игры
Подписчики
94
Времена
285
Игроки
41
Последние новости
Leaderboard Changelog (7/24-25/22)

Recently, there was interest expressed in having individual minigames be represented on the individual level boards, and after the community talked a bit and learning of the power of Score Mode (which makes things a bit easier), it has been decided to go through with it! This is the result of two da

2 years ago
Последние запуски
Последние темы
Опубликовано 4 years ago
games:thread_reply_count
Опубликовано 1 year ago
games:thread_reply_count
Опубликовано 2 years ago
games:thread_reply_count
Опубликовано 4 years ago
1 ответ
Опубликовано 4 years ago
1 ответ
Модераторы