Описание

Ran on an NES-001 with Everdrive N8 Pro.

Spent part of the day learning how to set up the TAS for this so I can unravel the timing for the low punches. The fights are really odd as it only takes your inputs once every 3 frames and if you're in a punch animation, the only way to buffer it is to hold the inputs. Catch 22 - the AI will read your input and start to block if you do. But there is a 3 frame window, including the 2 dead frames, where the AI doesn't block and you're able to throw a punch. If you're 4 frames too early, the AI will block, 1-3 frames too late, same thing. So it's a dance of press and release to keep the AI from blocking.

Таблица лидеров
Категория
Any%
Время
Ранг
Устарело
Время
5m 04s 367ms
Дата
1 month ago
Платформа
USA / NTSCNES
Детали
Игрок
Проверенный
1 month ago
Отправлено
1 month ago
Статистика игры
Подписчики
14
Времена
18
Игроки
6
Последние темы
Опубликовано 10 months ago
games:thread_reply_count
Модераторы