So this is a problem that has been bugging for over a year now. In coop, the courses seem to randomly not lock for one partner, or in the middle of the run just be unlocked at random. Also, the cutscene for course 5 appearing sometimes doesn't play because the course is already there, even though it's still locked. Does anyone have any info on this or even better, any method on how to prevent this?
Have you been restarting your game when you restart your coop adventures? Imita makes me do this so it might have some value for fixing this problem if you don't do that
So if somebody with deeper knowledge of the game wants to look into this, I just did a run where, again, course 5 was suddenly there. In all the lobbies before, the unlocking of the courses worked just as it should. Before that run I did not enter any chambers, I only reset during Calibration. (Last demo is the lobby after course 4 btw) https://www.dropbox.com/s/10i8d89nwo5352w/unlock%20inconsistency.rar?dl=0
SAR version 1.14.2 just dropped, which improves the speedrun timer HUD (sar_sr_hud), ghost sync countdowns, and more. You can find the full release notes on the SAR github, and as always you have 1 week to update.
We're also clarifying the ruling of sar_hud_precision for Least Portals. In all other