Theory Documentation
8 years ago
Connecticut, USA

This thread will be primarily for any unlucky runners who get suckered into somehow following in my footsteps, discussing theory and how to make the run faster.

In recent testing, I discovered that the game's graphics quality setting seems to affect momentum. My first run of this game (and all of my runs up to this point) were using lowest graphics settings in the hope of reducing inter-stage load times. However, my tests have shown that there is no discernable increase in lag or load times when using "Fantastic" (highest) quality versus "Fastest" (lowest) quality.

What I did find is that shots are more responsive on "Fantastic" - the collision seems to calculate more quickly and thus you can in theory shoot the hanging log in Forest from off-screen and save yourself having to hit the jump pad before it. This is still inconsistent, however.

I've also noticed that bounce pads seem to respond differently on "Fantastic" - many of them give slightly higher momentum values than they do on "Fastest". In theory, this will allow me to shave several seconds off my previous WR by staying off the ground more and moving at the faster in-air rate.

Finally, I've noticed that the "elevator" in stage 2 is actually slightly faster than the death warp provided that you stay on the extreme left (against the wall) to avoid being knocked back down by the red orb.

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Опубликовано 8 years ago
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Опубликовано 8 years ago
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