As interest in speedrunning JKQ grows and the leaderboard fills up, an important question arises: Which style of play do you find more compelling?
PURE – Skillfully playing as intended, relying on calculated strategies and facing RNG head-on.
FOUL – Exploiting every possible method to shave off time, from menu quit-outs to enemy de-spawns with manipulation and glitches yet to be discovered.
I had a run ruined by RNG; how do you handle those moments?
De-spawning enemies makes navigation too easy; do menu quit-outs influence the run too much?
Let's decide on the JKQ ruleset together. Share your thoughts.
I don't think I kite crowds as often as mystic or psycho so my input carries less weight but imo if more people end up frequently quitting out and continuing runs to reset rooms, it turns out it really is optimal, and it's overwhelmingly negative, then maybe we should switch to real time instead of in game time? I think it's hard to make a concrete decision on something like this right now since the game is very young and the player base is shallow atm
Currently, there's only one area in my whole run where quitting out would be significantly faster, and it's the tree fort area right before Black Knight's fight. For every single other group of enemies that I kite, there's little to no time save to be had in quitting out and resetting enemy aggression, as you can make it through without really needing to stop.
Seeing as it only really makes 1 group of enemies in the game much more consistent to deal with, I think the boons of allowing it far outweigh the cons. It helps mitigate really bad world boss spawn RNG (Gnoscome in the final room and Jorge at the tree fort can genuinely ruin runs, not to mention countless other generally annoying world boss spawns), and generally helps to make the run more accessible.
Sure, it can lead to a higher overall skill floor as some people will use it as a get out of jail free card for sticky situations, but again I don't think that's necessarily a negative. Personally, I find the platforming and boss fights the most compelling parts of the run rather than dealing with normal enemies so I don't mind a way to better deal with them.
I agree with Slime. Quit outs don't change the run drastically, and using them can be both helpful and detrimental, keep in mind that enemies respawn every time you quit out so you can put yourself in very bad situations if you use them poorly. I think they're completely fine, what I'm more worried about are glitches like the one in this video, which could completely trivialize the run. I think these do belong in a different category if they are not patched by the time the game comes out. (I doubt anyone will want to run this version of the game in the future anyway)
I’ve set up a JKQ Speedrun Discord server for sharing strategies, time saves, and general discussion. Whether you’re already running the game, thinking about it, or just curious, feel free to join! The Discord link is under the game’s title.
The ruleset discussion and all resources are availa