The reason why In-game time is now the default timing method
8 years ago
United States

I originally wasn't going to require In-game time,but I started to think about it when I noticed something about this particular version not too long ago. I was doing runs one day,and I noticed that,if you do not get a top 10 time on the in-game leaderboard,the game skips loading that screen entirely,saving about 3 seconds real-time,but it does not at all affect In-game time. This can be beneficial for real-time,but there's a problem with this. Unless all of the top 10 times are times you likely would not get in a run,this will screw with your real-time,and make a run appear better than it actually was. For this reason,In-game time is now the primary timing method,and is now required for all future runs. Don't worry about your run if you have one without In-game time,I will take care of that.

DevaPein нравится это
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Adding PS2 and PS3 options

The boards have always allowed using PS2 and PS3 backwards compatibility, but the platforms available when submitting runs didn't reflect this.

So now, they are available. Existing runs will need to be updated to reflect this change, so expect runs to go out of visibility and back while this is ong

8 months ago
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