Lighting
Обновлено 5 years ago от SMP

So there are specific times at which lighting works in this game, it isn't RNG, just timing based. So here are the times for the lighting to work in both frames and their converted time into seconds:

(These times are from pressing the A button to start the file after the reset)

Frames: ~Seconds (This uses 60fps, GBC uses 59.7275006) 240 = 4 243 = 4.05 258 = 4.3 261 = 4.35 264 = 4.4 267 = 4.45 276 = 4.6 279 = 4.65 288 = 4.8 291 = 4.85 294 = 4.9 297 = 4.95 300 = 5 303 = 5.05 336 = 5.6 339 = 5.65 342 = 5.7 345 = 5.75 348 = 5.8 351 = 5.85 354 = 5.9 357 = 5.95 360 = 6 363 = 6.05 372 = 6.2 375 = 6.25 384 = 6.4 387 = 6.45

Not going to make a gigantic list of this, this should do.

Статистика игры
Подписчики
95
Времена
186
Игроки
31
Последние новости
Changes to Emulator Rules

Hey everyone, it was found that using Bizhawk for HP2GBC seems to save time on text mashing (my assumption is less lag), the exact amount it saves is unknown but it seems to be between 10 to 15 seconds throughout the run.

mentioned this version of Ga

13 days ago
Последние запуски
Последние темы
Опубликовано 4 years ago
1 ответ
Опубликовано 4 years ago
games:thread_reply_count
Опубликовано 5 years ago
1 ответ
Опубликовано 6 years ago
games:thread_reply_count
Опубликовано 6 years ago
games:thread_reply_count
Опубликовано 6 years ago
games:thread_reply_count